This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest news: New version released 0.8.56.984
New major feature introduced - Guilds! Lots of bugfixes (many reported by our attentive users). Thanks to Lord Toxaz and Lord DeathShadow! WARNING! This release is not save game compatible! Continue your current games on previous version of game client.
14 Aug 2016
Other News (check Forum News too)
11 Feb 2017 New version released 0.8.58.995
3 Jan 2017 New version released 0.8.56.991
25 Aug 2016 New version released 0.8.56.987
20 Aug 2016 New version released 0.8.56.986
14 Aug 2016 New version released 0.8.56.985
14 Aug 2016 New version released 0.8.56.984
7 Aug 2016 2v2 Tournament
3 Aug 2016 New version released 0.8.54.982
30 Jan 2016 New version released 0.8.54.981
24 Dec 2015 New version released 0.8.53.980
11 Feb 2017 new version 0.8.58.995 by Baruk
24 Jan 2017 new version 0.8.58.994 by Baruk
13 Jan 2017 new version 0.8.57.993 by Baruk
8 Jan 2017 new version 0.8.57.992 by Baruk
3 Jan 2017 new version 0.8.56.991 by Baruk
10 Dec 2016 new version 0.8.56.990 by Baruk
5 Nov 2016 new version 0.8.56.989 by Baruk
25 Aug 2016 new version 0.8.56.988 by Baruk
25 Aug 2016 new version 0.8.56.987 by Baruk
20 Aug 2016 new version 0.8.56.986 by Baruk
The GameWargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.