Credits
Under the hood
We are very open-minded individuals when it comes to development tools.
Happily, we can freely choose the languages, technologies and tools for the project.
Besides other things for us it is a playing ground to try out new technologies and gain new experience.
Programing languages we use:
- C/C++ (game)
- Java (web)
- Python (map editor, scripts)
- Microsoft Visual Studio
- Eclipse
- Inno Setup
- Allegro (game)
- Boost
- FMOD (sound)
- Visual Leak Detector
- wxPython (GUI for Python)
- Google Sitebricks (web)
- We are using XP-Dev services for version control and project management.
- Website is running on Google App Engine platform.
Games
Here is our Hall of Fame.
It is a small list of Games that influenced our project (in one way or another)
or just showed us examples of highest gaming standards,
which we will be forever trying to achieve.
- Warlords I - III
Thank you for the great games, Steve Fawkner. Many years have passed since we fought epic battle with friends, but memories remain. - M.A.X
One of the best strategies ever. Sadly, underestimated. - Starcraft
Arguably, best Blizzard's game. Perfect balance and gameplay. Hours and hours were devoted to online battles. - Age of Wonders II. Shadow Magic
Amazing fantasy settings. Superb tactical combat. - Blades of Exile
Great universe, story telling and RPG by indie game developer Jeff Vogel.