Public games on Battle Server
During the last month we have done a lot of changes and fixes to polish the Battle Server both on the web and in the game itself. We have beta tested it extensively and now proudly announce the availability of many new features one of which is Public games. Now you can just create a Public game without specifying any opponents and then other players will simply join it or you can join any available Public game yourself.
18 Mar 2014
Latest development Changelog
13 Apr 2014 new version 0.8.36.936 by Baruk
9 Apr 2014 new version 0.8.36.935 by Baruk
8 Apr 2014 new version 0.8.35.934 by Baruk
26 Mar 2014 new version 0.8.34.933 by Baruk
23 Mar 2014 new version 0.8.34.932 by Baruk
23 Mar 2014 new version 0.8.34.931 by Baruk
2 Mar 2014 bugfix(es) by Baruk
27 Feb 2014 new version 0.8.34.930 by Baruk
25 Feb 2014 new version 0.8.34.929 by Baruk
17 Feb 2014 new version 0.8.34.928 by Baruk
Latest News (check Forum News too)
18 Mar 2014 Public games on Battle Server
3 Feb 2014 New forum and beta battle server
12 Sep 2013 New version released - 0.8.30.919
1 Sep 2013 New version released - 0.8.30.917
15 May 2013 New version released - 0.8.29.913
13 Mar 2013 New version released - 0.7.28.910
12 Jan 2013 New version released - 0.7.27.909
9 Dec 2012 New version released - 0.7.27.907
14 Nov 2012 New version released - 0.7.27.905
10 Nov 2012 New version released - 0.7.27.904
This is just a beginning of WargameProject! Click below to get the latest news and updates from us!
download now ~21Mb
The GameWargameProject is a Turn Based Strategy with its own fantasy universe. At the moment it can be played Single player (Campaign) or Hot Seat/PBeM, but we are also working on network multiplayer. There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.