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This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest game journal (AAR) screenshots (click to enlarge)
Latest news: New version released 0.8.43.960
In this release we switched to new compiler (MSVC 2013). Added new graphics for razed map objects. Changed behavior of some map objects to be razable (gold mine, wind/water mills and sea port). There are also some bug fixes and interesting balance changes. This release is not save game compatible with previous releases.
20 Mar 2015
The Game
WargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
Design Postulates
  • We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
  • We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
  • We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
  • We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project status
The code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.