This is just a beginning of WargameProject! Click below to get the latest news from us!
download now
54 MB
Public games (can join)
Active Players
Active Games
Tournament
Latest news: New version released 0.8.58.995
Other News (check
Forum News
too)
26 Oct 2018
New version released 0.8.62.1006
1 May 2018
New version released 0.8.60.1003
1 Apr 2018
New version released 0.8.58.1001
27 Mar 2018
New version released 0.8.58.1000
21 Aug 2017
New version released 0.8.58.998
15 Apr 2017
New version released 0.8.58.996
11 Feb 2017
New version released 0.8.58.995
3 Jan 2017
New version released 0.8.56.991
25 Aug 2016
New version released 0.8.56.987
20 Aug 2016
New version released 0.8.56.986
Development Changelog
7 Sep 2018
new version 0.8.62.1006 by Baruk
6 Sep 2018
new version 0.8.62.1005 by Baruk
20 May 2018
new version 0.8.61.1004 by Baruk
2 May 2018
new version 0.8.60.1003 by Baruk
2 Apr 2018
new version 0.8.59.1002 by Baruk
31 Mar 2018
new version 0.8.58.1001 by Baruk
28 Mar 2018
new version 0.8.58.1000 by Baruk
16 Sep 2017
new version 0.8.58.999 by Baruk
21 Aug 2017
new version 0.8.58.998 by Baruk
15 Apr 2017
new version 0.8.58.997 by Baruk
The Game
WargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world.
It can be played Single player (Campaign) or network multiplayer (Battle Server).
There are 3 playing sides in the game - Men, Dwarves and Dark.
Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
Design Postulates
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project status
The code base of the game has more than 100 000 lines of code.
Additionally there is a map editor and the web site you are visiting at the moment.
All the code has been written by 2 persons.
However there are 2 more participants that have provided invaluable help and support all the way through.