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Please note that the current state does not represent the final quality of the game. We will be happy to hear from you if you have tried it out! Any bug reports and feature requests are welcome and appreciated. If you haven't done so, please take a look at the Guide page in the Game menu.

Latest version
26 Oct 2018 0.8.62.1006 54 MB
Lots of changes and bug fixes. Implemented guild quests, added new units. See change log for details.
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History
  • 1 May 2018 0.8.60.1003
    Bug fixes. Added 3 new maps. See changelog for details.
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  • 1 Apr 2018 0.8.58.1001
    Quick bugfix release.
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  • 27 Mar 2018 0.8.58.1000
    Bugfix release.
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  • 21 Aug 2017 0.8.58.998
    Bugfix release. See changelog for details.
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  • 15 Apr 2017 0.8.58.996
    Bugfix release.
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  • 11 Feb 2017 0.8.58.995
    Balance changes, bug fixes. Added option to customize player color. For more details see changelog.
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  • 3 Jan 2017 0.8.56.991
    Multiplayer game fixes. New multiplayer map added. Wargame Project logo animation added.
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  • 25 Aug 2016 0.8.56.987
    Bugfixes, balance changes and some new features for Temples.
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  • 20 Aug 2016 0.8.56.986
    Multiplayer balance improvements on various maps.
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  • 14 Aug 2016 0.8.56.985
    Quick bugfix release. Fixing critical issues from previous build.
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  • 14 Aug 2016 0.8.56.984
    New major feature introduced - Guilds! Lots of bugfixes (many reported by our attentive users). Thanks to Lord Toxaz and Lord DeathShadow! WARNING! This release is not save game compatible! Continue your current games on previous version of game client.
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  • 3 Aug 2016 0.8.54.982
    Multiplayer balance fixes.
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  • 30 Jan 2016 0.8.54.981
    Bug fixes and minor gameplay / usability improvements.
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  • 24 Dec 2015 0.8.53.980
    Quick bug fix release.
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  • 22 Dec 2015 0.8.53.979
    New multiplayer map added. Experimental feature added: carts and catapults can be abandoned, captured or destroyed.
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  • 18 Dec 2015 0.8.53.978
    Balance changes and bug fixes.
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  • 25 Oct 2015 0.8.53.977
    This is a bugfix release. Fixed freeze and incorrect AI behavior in campaign missions. Fixed several pathfinding issues.
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  • 19 Oct 2015 0.8.52.976
    New game features introduced. Units with Pathfinding skill increase move points of accompanying units in the army. Soul Eater skill is reworked: souls of units killed by Soul Eaters are converted to mana and added to player's mana pool. Newly produced regular units of Men receive skills based on current player alignment. Balance changes and bug fixes.
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  • 28 Sep 2015 0.8.51.975
    A lot of bug fixes and balance changes. Important change: defending armies fighting near supply carts will be resupplied with arrows at the end of the battle. New map ('Dark Omen') by Toxaz!
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  • 21 Sep 2015 0.8.50.974
    A lot of bug fixes. Plenty improvements in Network Game List dialog.
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  • 13 Sep 2015 0.8.49.973
    Quick bug fix release for new features: 'View Only' mode and game filtering in Network Game List dialog.
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  • 4 Sep 2015 0.8.49.970
    'Quick Start' parameter can be configured on server. New multiplayer map (1vs1).
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  • 27 Aug 2015 0.8.49.969
    'No quick start' feature balance change concerning Dark Side.
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  • 23 Aug 2015 0.8.48.968
    Balance changes, game play changes, bug fixes. Improved some maps. Most significant balance change is the reduction of hit points of dwarven light infantry.
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  • 11 Aug 2015 0.8.48.967
    Release featuring balance changes and bug fixes.
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  • 3 Jul 2015 0.8.48.966
    This is a build with some experimental features. Neutral castles now can be bought. Ancient tombs now have multiple levels of toughness and several heroes are allowed to enter the dungeon as a group. New awesome visual art is added - coats of arms for all factions(Men, Dwarves and Dark).
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  • 4 Jun 2015 0.8.47.965
    New features, bug fixes and balance changes. Got rid of old random number generator, the quality of random data should be increased. Battle report dialog shows defensive battles fought by your allies. Usage of assassinate skill is shown in battle report dialog.
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  • 20 May 2015 0.8.46.964
    New original art added: player banners and dwarven citatels. Some balance changes.
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  • 10 May 2015 0.8.45.963
    Balance changes for multiplayer and especially for No Quick Start feature.
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  • 1 May 2015 0.8.45.962
    Big release! 4 new units added. Important changes in game mechanics. Squires join noble knights. Necromancers summon skeletons. Orc slave master forces slaves to work harder... See the changelog for details. Note that this release is not save game compatible!
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  • 10 Apr 2015 0.8.44.961
    In this release we have fixed some of the annoying bugs and improved battle report functionality. Indirect fire report will be more informative. User will also receive a report if attacked by opponent's offensive spells.
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  • 20 Mar 2015 0.8.43.960
    In this release we switched to new compiler (MSVC 2013). Added new graphics for razed map objects. Changed behavior of some map objects to be razable (gold mine, wind/water mills and sea port). There are also some bug fixes and interesting balance changes. This release is not save game compatible with previous releases.
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  • 27 Feb 2015 0.8.41.958
    Quick bug fix release to address game breaking crash issue (for the Dark Side). Also some minor balance changes.
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  • 25 Feb 2015 0.8.41.957
    Improved stability, fixed couple of crashes. Balance changes related to games without quick start.
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  • 20 Feb 2015 0.8.41.956
    This release features balance changes regarding player alignment.
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  • 3 Feb 2015 0.8.41.955
    Quick bug fix release. Fixing issue introduced with implementation of Ironman mode.
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  • 2 Feb 2015 0.8.41.954
    Major feature in this release is Ironman Mode. Game is automatically saved when this mode is on. We encourage fair play. A lot of balance changes, see changelog for details.
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  • 18 Jan 2015 0.8.40.953
    AAR engine improvements and fixes. Code optimization.
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  • 10 Jan 2015 0.8.40.952
    This release comes with a lot of bug fixes and interesting balance changes. But more importantly, this release features initial implementation of our AAR engine. Players now have an option to send map screenshots and comment them on Battle Server where other players can read these after action reports.
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  • 17 Dec 2014 0.8.40.951
    Many usability improvements. Better network save file management. Mouse input handler reworked to fix problem with unintentional clicks. New multiplayer map. Balance changes.
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  • 9 Dec 2014 0.8.39.950
    Bug fix release. Annoying load game crash is fixed. Installer is reworked - new versions will be installed into new directories, so that multiple versions of the game could co-exist together.
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  • 25 Nov 2014 0.8.39.948
    Lots of gameplay changes in this release. Hill terrain cost reduced from 6/6 to 5/5. It should greatly benefit players that command armies of Men. Castles, villages and other structures can be transferred to allies along with the army occupying the structure. Siege Master unit can help produce 2 catapults or supply carts at once. Many bug fixes and balance improvements.
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  • 10 Sep 2014 0.8.37.944
    New unit added to Dwarven faction - Royal Griffon. Food carts and catapults can be transported on a ship. A lot of bug fixes and balancing improvements.
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  • 15 Aug 2014 0.8.36.943
    In this release we add more diversity and tactical options for players. Trolls now can be used as siege weapons, they can hurl boulders like catapults. Halflings now favour players with good reputation, joining them for free. And the last but not the least, food can now be purchased from halfling merchants.
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  • 6 Aug 2014 0.8.36.942
    Very important release. The face of warfare will change! Catapults are completely reworked to allow bombardment of not only castles, but armies and other enemy structures as well! Moreover, catapults no longer need to closely approach the enemy - they attack from a distance (using 'Indirect fire' command from army menu).
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  • 28 Jul 2014 0.8.36.941
    Improvements regarding repairing damaged structures and sea battles. Cosmetic improvements in city dialog.
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  • 24 Jul 2014 0.8.36.940
    Internal fixes and improvements. Battle server communication is optimized. Fixed battle logic that was sometimes positioning archers in front of larger friendly forces that contain melee units.
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  • 18 Jul 2014 0.8.36.939
    Added new 1 vs 1 map.
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  • 23 Apr 2014 0.8.36.938
    Fixed crashes reported by users. New images for roads and bridges added.
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  • 13 Apr 2014 0.8.36.936
    Most important: map objects and armies use our new original art! Indirect fire feature improvements.
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  • 26 Mar 2014 0.8.34.933
    Profile page improvements. Player's win rating is reported to Battle Server as the network game progresses.
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  • 23 Mar 2014 0.8.34.932
    Profile creation fixed to allow the same characters as in web registration form.
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  • 22 Mar 2014 0.8.34.931
    Network token can be stored in local user profile - no need to enter password on each login. Bug fixes in network play and other minor improvements.
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  • 27 Feb 2014 0.8.34.930
    Bug fixes in server game functionality and after re-factoring.
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  • 17 Feb 2014 0.8.34.928
    Maps have been updated with terrain tile variations. Army stack operations are simplified with the use of right mouse click.
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  • 14 Feb 2014 0.8.34.927
    Network multiplayer fixes and improvements. Resign option added. Balance on multiplayer maps improved.
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  • 6 Feb 2014 0.8.34.925
    Bug fix release to get rid of crash on network game start.
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  • 6 Feb 2014 0.8.34.924
    This release supports network multiplayer. Registration on our Battle Server is required to have access to this new feature.
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  • 12 Sep 2013 0.8.30.919
    Fixed bugs introduced in previous release. Added original terrain images!
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  • 1 Sep 2013 0.8.30.917
    A lot of cosmetic bug fixes. Some nasty old bugs are fixed. New Game Dialog is significantly reworked to support selecting a TEAM in New Game Wizard and changing HUMAN player to AI.
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  • 15 May 2013 0.8.29.913
    All battle units images were replaced with original art. Fixes in pathfinding and other, mostly, cosmetic fixes.
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  • 13 Mar 2013 0.7.28.910
    Indirect fire [beta] feature has been implemented! Annoying campaign bug (crash on zombie ambush) reported by many users has been fixed. Other minor bug fixes and improvements.
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  • 12 Jan 2013 0.7.27.909
    This is mostly a bug fix release. We did a lot of playtesting of 'ships' beta feature and fixed several serious issues. Ships are playable now!
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  • 9 Dec 2012 0.7.27.907
    Most important changes from this release are: * New game mechanics added: close combat initiative. Units with longer melee weapons will have a chance to strike first. * Usability improvement: targeted army stack is shown to ease army management
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  • 14 Nov 2012 0.7.27.905
    This is mostly a bug fix release, but it does also include some balance changes and other minor improvements.
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  • 10 Nov 2012 0.7.27.904
    This release includes many bug fixes, stability improvements and also adds some interesting game features.
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  • 27 Oct 2012 0.7.26.901
    This release supports the shift of battleserver to our new web platform hosted on Google App Engine as well as adds a number of useful fixes.
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  • 16 Oct 2012 0.7.26.896
    Added original art for player avatars. Implemented user video options menu. Implemented automatic checks for updates at application start.
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  • 16 Oct 2012 0.7.23.880
    Latest development build. Includes many bug fixes, improvements and balancing. Features password protected games, quest for Dark Side, new Dwarven unit and city production dialog tooltips.

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