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1 May 2018
0.8.60.1003
Bug fixes. Added 3 new maps. See changelog for details.
Show changelog
2018-05-02 Baruk
* VERSION: 0.8.60.1003
* CHANGE: Added 3 new maps: Skyrim, Oblivion and Iliac Bay (by Toxaz).
* BUGFIX: Fixed stables not being assigned properly to castle in no quick start mode.
* BUGFIX: Fixed replay issues with casters and Dark Ambassador.
* CHANGE: Refactoring of spell casters.
* BALANCE: Adopt homeless dog skill improved: works in all structures that have population (castles, orc huts, villages, halfling homes).
* BALANCE: Repair Armour skill improved: unit spends 1 mp / 1 ep per repaired piece of armour (was 4 mp / 4 ep).
2018-04-02 Baruk
* VERSION: 0.8.59.1002
* CHANGE: Monsters become permanently visible once hero looks inside the treasure site. Until site is repopulated.
* BUGFIX: Dark castle garrison is shown in stack info, when castle is selected.
* BUGFIX: Fixed Dark castle showing invalid production string in pop up info.
* BUGFIX: Fixed map object creation on game start.
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1 Apr 2018
0.8.58.1001
Quick bugfix release.
Show changelog
2018-03-31 Baruk
* VERSION: 0.8.58.1001
* BUGFIX: Fixed mouse handling (broken in previous build).
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27 Mar 2018
0.8.58.1000
Bugfix release.
Show changelog
2018-03-28 Baruk
* VERSION: 0.8.58.1000
* BUGFIX: Fixed crash when clicking on the edge of the map.
2017-09-16 Baruk
* VERSION: 0.8.58.999
* BUGFIX: Possible fix of a problem when game eventually could not be saved to game server. [reported by Toxaz]
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21 Aug 2017
0.8.58.998
Bugfix release. See changelog for details.
Show changelog
2017-08-21 Baruk
* VERSION: 0.8.58.998
* CHANGE: Disabled experimental abandoning of carts and catapults [feature is not ready].
* CHANGE: Added alert sound when network game list is refreshed and it is not empty.
* BUGFIX: Fixed handling of cases when game was saved on computer's turn.
* BUGFIX: Autosave feature only works for human players.
* BUGFIX: End Turn Dialog is correctly shown for the player that starts the game.
2017-04-15 Baruk
* VERSION: 0.8.58.997
* BUGFIX: Disabled army command buttons in VIEW mode.
* CHANGE: Every unit entering Temple is automatically blessed if player is member of Paladins guild.
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15 Apr 2017
0.8.58.996
Bugfix release.
Show changelog
2017-04-15 Baruk
* VERSION: 0.8.58.996
* BUGFIX: Battle field was not created when army attack was intercepted.
* BUGFIX: Attacking of allied structures is preceded with warning dialog.
* BUGFIX: Fixed priest and pegasus weapons (broken after White Mage update)
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11 Feb 2017
0.8.58.995
Balance changes, bug fixes. Added option to customize player color. For more details see changelog.
Show changelog
2017-02-11 Baruk
* VERSION: 0.8.58.995
* BALANCE: Royal Griffin has more move and energy points.
* BUGFIX: Fixed rare crash in View Mode.
* BUGFIX: Disallowed scrolling in Inventory dialog.
2017-01-24 Baruk
* VERSION: 0.8.58.994
* CHANGE: Implemented separate weapon for White Mage (throwing fire balls in battle)
* CHANGE: Implemented burning effect - burning unit loses hitpoints each battle turn.
* CHANGE: Small catapult is mounted on a ship.
* BUGFIX: Ship's crew should not have option to rebuild razed structures.
* BUGFIX: Catapults should not target already razed structures.
* BALANCE: Ship's crew is considerably stronger now (5 guards)
* BALANCE: Trolls receive +2 to view range.
* BALANCE: Ships receive +2 to view range.
2017-01-13 Baruk
* VERSION: 0.8.57.993
* BUGFIX: Bandits in gold mines now have neutral alignment.
* BUGFIX: Swimmers and fliers didn't restore move points correctly while staying on Sea Port.
* BUGFIX: Fixed use of magic in battle. Fatigue check and experience gain are fixed.
* BUGFIX: Fixed priest spending energy points, when actually not healing allies.
* BUGFIX: Fixed dark mages not to drain energy from units, when actually blocked.
* CHANGE: When bandit lair is destroyed, there's a chance to find slaves that served bandits.
* CHANGE: Bless protects from disease carriers (i.e: zombies).
* CHANGE: Adjusted minimap colors.
* BALANCE: Experience bonus doubled for Warriors Guild.
2017-01-08 Baruk
* VERSION: 0.8.57.992
* CHANGE: Added option to customize player's banner color.
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3 Jan 2017
0.8.56.991
Multiplayer game fixes. New multiplayer map added. Wargame Project logo animation added.
Show changelog
2017-01-03 Baruk
* VERSION: 0.8.56.991
* BUGFIX: Fixed network game not being stopped due to player defeat.
* BUGFIX: Fixed resign not working from game client.
* BUGFIX: Fixed game score report.
2016-12-10 Baruk
* VERSION: 0.8.56.990
* CHANGE: Added Wargame Project logo animation on start.
* CHANGE: Code clean up, remove old graphical assets.
* CHANGE: Added Inventory dialog [in progress].
2016-11-05 Baruk
* VERSION: 0.8.56.989
* CHANGE: Added new map: Dark Hills [by Toxaz]
2016-08-25 Baruk
* VERSION: 0.8.56.988
* CHANGE: Upgrade to curl-7.50.1 and openssl-1.0.2h
* CHANGE: Upgrade to Boost 1.61.0
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25 Aug 2016
0.8.56.987
Bugfixes, balance changes and some new features for Temples.
Show changelog
2016-08-25 Baruk
* VERSION: 0.8.56.987
* CHANGE: Current mana is always shown for human and dwarven player.
* CHANGE: Temple brings global mana.
* CHANGE: Temple gives unlimited blessings for members of Paladins guild.
* CHANGE: Pegasus can be summoned at Temple for global mana (by unit with Pegasus Master skill).
* BALANCE: Initial food cart is filled with food when No Quick Start option is selected.
* BALANCE: Halfling race is now considered SMALL (all their units gain evasion when attacked with ranged weapons).
* BALANCE: Halflings get Hill Hunter skill.
* BUGFIX: Razed Mage Tower should not generate mana income.
* BUGFIX: Win Raiting Dialog shows extended information for allies.
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20 Aug 2016
0.8.56.986
Multiplayer balance improvements on various maps.
Show changelog
2016-08-20 Baruk
* VERSION: 0.8.56.986
* BALANCE: Maps rebalanced for multiplayer: Corruption, Dark Omen, The Horizon, No Way Out, Friend To Enemy, The Realms, The Dwarven Bastion
* BUGFIX: Fixed Stables not joining city correctly if created in map editor.
* CHANGE: Removed option to start with additional structures on map (stables and training grounds).
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14 Aug 2016
0.8.56.985
Quick bugfix release. Fixing critical issues from previous build.
Show changelog
2016-08-15 Baruk
* VERSION: 0.8.56.985
* BUGFIX: Fixed crash on guild unjoin event. [reported by Lord Toxaz]
* BUGFIX: Fixed guild initialization on new game. [reported by ThayanKnight]
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14 Aug 2016
0.8.56.984
New major feature introduced - Guilds! Lots of bugfixes (many reported by our attentive users). Thanks to Lord Toxaz and Lord DeathShadow!
WARNING! This release is not save game compatible! Continue your current games on previous version of game client.
Show changelog
2016-08-14 Baruk
* VERSION: 0.8.56.984
* CHANGE: Mage towers and Dark Portals bring more mana to members of Mages guild.
* CHANGE: Mills and Mines bring more gold income to members of Merchants guild.
* CHANGE: Sea port brings gold to members of Merchants guild.
* CHANGE: Exploration of Ancient Tomb gives more gold to member of Paladins guild.
* CHANGE: Quests rewards are bigger for members of Paladins guild.
* CHANGE: Bandits hire cost is decreased for members of Thieves guild.
* CHANGE: Bandits spawn faster in allied Bandit Lairs of members of Thieves guild.
* CHANGE: Thives guild allows spying on enemy (extended information is available in Win Rating dialog).
* CHANGE: If player's alignment is changed he is banned from the guild that has specific alignment requirements.
* CHANGE: Dark Servants, Necromancers, Mages and Priests emerge in larger numbers (in Portals, Mage Towers and Temple respectively) for members of Mages guild.
* CHANGE: Warriors guild gives XP bonus to all produced regular units.
* BALANCE: Removed requirement for Temple to be of level 3 to give quests.
* BUGFIX: Enemy troops could be sacrificed in Dark Portal. [reported by Lord DeathShadow]
* BUGFIX: Fixed bandits to refuse to attack own lair. [reported by Lord Toxaz]
2016-08-09 Baruk
* VERSION: 0.8.55.983
* BUGFIX: Fixed crash in thieving logic (when multiple thieving targets were in range). [reported by Lord DeathShadow]
* BUGFIX: Removed disband confirmation dialog when no army is selected.
* BUGFIX: Fixed deep forest terrain recognition (affects random placement of Bandit Lairs and Plants).
* BUGFIX: GraveYard will not be placed on water and lost [reported by Lord Toxaz]
* BUGFIX: Could not transfer army to ally if army was standing on battle field.
* CHANGE: Guild manager added to initialization and serialization.
* CHANGE: Guilds are loaded from xml.
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3 Aug 2016
0.8.54.982
Multiplayer balance fixes.
Show changelog
2016-08-04 Baruk
* VERSION: 0.8.54.982
* BUGFIX: Fixed danger for Marsh terrain (Spider Queen could not be deployed on march from Dark Castle)
* BALANCE: Fixed placement of capital cities on The Realms map.
* BALANCE: Stables are built with some horses to produce units right away.
* CHANGE: Integrated Wargame Army Template document into map files.
* CHANGE: Added Guild management dialog [in progress]
* CHANGE: Logo added on splash screen.
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30 Jan 2016
0.8.54.981
Bug fixes and minor gameplay / usability improvements.
Show changelog
2016-01-30 Baruk
* VERSION: 0.8.54.981
* BUGFIX: Fixed possible crash in game timer.
* BUGFIX: Fixed Trap being placed on Mountain terrain.
* BUGFIX: Fixed how games on new turn are shown in Network Game List dialog (when 'all versions' filter is selected).
* CHANGE: Added confirmation dialog to 'Kill population' action.
* CHANGE: Renamed Uruks to Great Orcs.
* CHANGE: Made auto placement of stables and training grounds configurable in New Game dialog.
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24 Dec 2015
0.8.53.980
Quick bug fix release.
Show changelog
2015-12-24 Baruk
* VERSION: 0.8.53.980
* BUGFIX: Fixed crash on embark.
* BUGFIX: Fixed portal not being showed in Win Rating dialog if portal was created on map in Map Editor.
* BUGFIX: Fixed counting of Trolls in Win Rating dialog.
* BUGFIX: Dark Side can capture neutral portals placed on map.
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22 Dec 2015
0.8.53.979
New multiplayer map added. Experimental feature added: carts and catapults can be abandoned, captured or destroyed.
Show changelog
2015-12-22 Baruk
* VERSION: 0.8.53.979
* CHANGE: Carts and catapults can be abandoned. Abandoned machines can be captured or destroyed. [incomplete feature!]
* CHANGE: New multiplayer map added (by Toxaz): The Horizon.
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18 Dec 2015
0.8.53.978
Balance changes and bug fixes.
Show changelog
2015-12-18 Baruk
* VERSION: 0.8.53.978
* CHANGE: Showing giants and demons in scout info dialog.
* CHANGE: Spell casters with magic weapon gain experience in battle. Their mana pool grows.
* BUGFIX: Fixed armour for archers and crossbowmen in no quick start mode.
* BUGFIX: Home positon of unit could be changed due to army manipulations (split/combine).
* BUGFIX: Fixed priest behavior in battle related to friendly fire.
* BALANCE: Ranger hero of Men will not offer service if there are no other heroes enlisted.
* BALANCE: Stun weakness effect changed: damage increased, but bonus damage is capped at 10.
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25 Oct 2015
0.8.53.977
This is a bugfix release. Fixed freeze and incorrect AI behavior in campaign missions. Fixed several pathfinding issues.
Show changelog
2015-10-25 Baruk
* VERSION: 0.8.53.977
* BUGFIX: Fixed freeze in human campaign 1st mission (Journey in the Dark).
* BUGFIX: Fixed pathfinding for fliers.
* BUGFIX: Fixed walking on castle edges. Fixed military advisor not working on castle edges.
* BUGFIX: Fixed advisor cursor sprite not showing on some castle cells.
* BUGFIX: Fixed army accidentally walking into enemy/allied castles (wrong path).
* BUGFIX: Fixed AI behavior in campaign.
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19 Oct 2015
0.8.52.976
New game features introduced. Units with Pathfinding skill increase move points of accompanying units in the army. Soul Eater skill is reworked: souls of units killed by Soul Eaters are converted to mana and added to player's mana pool. Newly produced regular units of Men receive skills based on current player alignment. Balance changes and bug fixes.
Show changelog
2015-10-19 Baruk
* VERSION: 0.8.52.976
* CHANGE: Artilleryman skill added. Catapult operators are trained with this skill.
* BALANCE: Bandits now have find food skill.
* BALANCE: Uruk-hai with 2 axes are all berserkers.
* BALANCE: Regular troops Patriot skill level increased and randomized.
* CHANGE: Regular dwarven/human units of player with good alignment receive maximum level of patriot skill.
* CHANGE: Regular units of human player with evil alignment receive marauder skill.
* CHANGE: Human ranger hero now has pathfinding skill.
* CHANGE: Militia of men now has pathfinding skill while in home area.
* CHANGE: Reworked Soul Eater skill. Soul eaters contribute to global mana pool when killing their victims.
* CHANGE: All Dark Servants are now Soul Eaters (Dark Mage, Dark Knight).
* BUGFIX: Fixed home area context skills handling for Militia.
* BUGFIX: Fixed handling of battle skills.
* BUGFIX: Fixed banish undead not to work on Dark Ambassador when entering Temple.
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28 Sep 2015
0.8.51.975
A lot of bug fixes and balance changes. Important change: defending armies fighting near supply carts will be resupplied with arrows at the end of the battle. New map ('Dark Omen') by Toxaz!
Show changelog
2015-09-29 Baruk
* VERSION: 0.8.51.975
* CHANGE: Defending armies that fight near allied Supply Cart are resupplied with arrows if the battle is won.
* CHANGE: 'Dark Omen' map (by Toxaz) added to distribution.
* BUGFIX: Priest will not target allied units if out of mana.
* BUGFIX: Fixed hero not receiving hit point bonus as quest reward.
* BUGFIX: Fixed slave units to have neutral alignment.
* BUGFIX: Fixed income structures to have zero income if not in order (razed).
* BUGFIX: Fixed support for razed object types drawn in map editor.
* BUGFIX: Fixed Ranger Hero not receiving training bonus (hp).
* BUGFIX: Fixed screenshot size in battle.
* BALANCE: Dwarven Guard and Ranger Hero can wear heavy armour without losing light infantry skills.
* BALANCE: Bless protects form slayer abilities.
* BALANCE: Slave Master boosts acquisition of slaves in occupied villages.
* BALANCE: Slave Masters appear only in Orc Huts and their emerge rate is slightly reduced.
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21 Sep 2015
0.8.50.974
A lot of bug fixes. Plenty improvements in Network Game List dialog.
Show changelog
2015-09-21 Baruk
* VERSION: 0.8.50.974
* CHANGE: Added game timer in Network Game List dialog.
* CHANGE: Added CheckBox to Network Game List dialog to include/exclude build-compatible saved games.
* CHANGE: Refresh is called in Network Game List dialog when filters are changed.
* CHANGE: Slave master makes escaping of slaves not possible.
* CHANGE: Training in Stone Henge hardens the body of melee units produced in near castle (+1 to skin).
* BUGFIX: Fixed Ghost unit (invisibility and flight skills are correctly added).
* BUGFIX: Fixed 'View Only' mode - disabled autosave, disabled end turn button.
* BUGFIX: Fixed player win rating score in 'View Only' mode.
* BUGFIX: Fixed multiple Pegasi units not joining human hero, but fighting in Ancient Tomb.
* BUGFIX: Disabled 'Begin' button for new games, if player is only a viewer.
* BUGFIX: Fixed Ambush object not to damages roads.
* BUGFIX: Fix possible crash in Network Game List dialog, when switching between filters and refreshing.
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13 Sep 2015
0.8.49.973
Quick bug fix release for new features: 'View Only' mode and game filtering in Network Game List dialog.
Show changelog
2015-09-13 Baruk
* VERSION: 0.8.49.973
* BUGFIX: Fixed filtering in Network Game List dialog.
* BUGFIX: Fixed player vision in 'View Only' mode.
2015-09-13 Baruk
* VERSION: 0.8.49.972
* CHANGE: Implemented refresh button in Network Game List dialog.
* CHANGE: Implemented auto-refresh in Network Game List dialog.
* CHANGE: Replaced native Allegro representation of Radio Buttons with custom implementation of our own.
* BUGFIX: Fixed button not being focused if mouse cursor was hovering over it when it became enabled.
* BUGFIX: Fixed listbox implementation to select last item if mouse button was released outside of client rect.
* BUGFIX: Fixed possible crashes on network errors.
* BALANCE: Skeleton warriors receive Disease carrier skill. Magic resistance improved (from 70 to 80).
* BALANCE: Dark Ambassador appears 1 turn earlier in 'No Quick Start' mode.
2015-09-04 Baruk
* VERSION: 0.8.49.971
* BUGFIX: Fixed broken implementation of initial Stables and Training Grounds in 'No Quick Start' mode.
* CHANGE: Showing player names instead of player IDs in battle. Battle window slightly moved to the right.
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4 Sep 2015
0.8.49.970
'Quick Start' parameter can be configured on server. New multiplayer map (1vs1).
Show changelog
2015-09-04 Baruk
* VERSION: 0.8.49.970
* CHANGE: Supported 'Quick Start' parameter coming form server.
* CHANGE: Supported additional tiles that can be placed in map editor (Stonehenge, Red Flower, White Mushroom, Battle Field, Stables, Training Ground)
* CHANGE: New multiplayer 1vs1 map - 'Dreadmire' by Warmire!
* BALANCE: Castles of different race demand more money to be bribed.
* BUGFIX: Hero dialog should not appear if player has not enough money.
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27 Aug 2015
0.8.49.969
'No quick start' feature balance change concerning Dark Side.
Show changelog
2015-08-26 Baruk
* VERSION: 0.8.49.969
* BUGFIX: Elder should not wield a shield.
* BALANCE: 'No quick start' Dark Side changes - Dark Ambassador must be ressurected; orc village is given.
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23 Aug 2015
0.8.48.968
Balance changes, game play changes, bug fixes. Improved some maps. Most significant balance change is the reduction of hit points of dwarven light infantry.
Show changelog
2015-08-24 Baruk
* VERSION: 0.8.48.968
* BUGFIX: Fixed number of joining griffons fixed (Griffon Nest).
* BUGFIX: Fixed Griffon Nest not being destroyed by enemy troops.
* BUGFIX: Fixed some starting units (in 'no quickstart' mode) not having 'Soldier Training' skill.
* BUGFIX: Fixed Skeleton Swordsmen to have negate terrain cost skill.
* CHANGE: Walking in Spider Web instantly heals spiders.
* CHANGE: Cosmetic fixes of bridge parts on 'Dwarven Bastion' map.
* CHANGE: Dark Portal on the island in the northern topmost part of 'Dwarven Bastion' map can be accessed if bridge is rebuilt.
* CHANGE: AI players send wounded heroes home. Multiple hero task forces can operate at the same time.
* BALANCE: Dwarven race stats are modified to make dwarven light infantry have less hitpoints.
* BALANCE: Bandits, Halflings, Dogs and Wolves are immune to terrain danger (can walk in swamp without any risk).
* BALANCE: 'Negate Terrain Danger' skill gives slightly better protection from terrain danger.
* BALANCE: Modified 'Corruption' map. Eastern side receives some resource structures and sea ports.
* BALANCE: Reduced reputation change amount for casted magic. (from 2 to 1)
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11 Aug 2015
0.8.48.967
Release featuring balance changes and bug fixes.
Show changelog
2015-08-11 Baruk
* VERSION: 0.8.48.967
* BUGFIX: Fixed tomb rewards not being given to parties of heroes. Lonely hereos were able to receive rewards.
* BUGFIX: Fixed Food Dump object. It should not be built in mountain terrain.
* BUGFIX: Fixed Griffon nest being accidently destroyed by allied troop movement.
* CHANGE: Implemented map scrolling with arrow keys.
* CHANGE: AI players send heroes to search ruins.
* BALANCE: Only heroes can negotiate to buy castle.
* BALANCE: Castle buy cost increased.
* BALANCE: Increased number of Ancient Tomb defenders on 2-3 levels.
* BALANCE: Tomb levels can be specified in map editor. Abandoned tombs can level up or down onPopulate() event.
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3 Jul 2015
0.8.48.966
This is a build with some experimental features. Neutral castles now can be bought. Ancient tombs now have multiple levels of toughness and several heroes are allowed to enter the dungeon as a group. New awesome visual art is added - coats of arms for all factions(Men, Dwarves and Dark).
Show changelog
2015-07-02 Baruk
* VERSION: 0.8.48.966
* CHANGE: Neutral castle can be bought for gold. Cost is calculated from castle type, number of villages and existing garrison.
* CHANGE: Added new images (variations) for battle field and ruin.
* CHANGE: Ruins have levels. Each level allows additional hero to join the exploration.
* CHANGE: Ruins of higher level will introduce larger monster stacks.
* CHANGE: Reworked End Turn Dialog. New faction images!
* BUGFIX: Food income logic fixed for villages and castles.
* BUGFIX: Liegemen arrival logic fixed.
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4 Jun 2015
0.8.47.965
New features, bug fixes and balance changes. Got rid of old random number generator, the quality of random data should be increased. Battle report dialog shows defensive battles fought by your allies. Usage of assassinate skill is shown in battle report dialog.
Show changelog
2015-06-04 Baruk
* VERSION: 0.8.47.965
* BALANCE: Neutral Uruk huts have Uruks as militia.
* BALANCE: Squire requires less village wealth to appear (>= 2.7).
* BALANCE: Bandits spawning rate slightly increased.
* CHANGE: New random generator used. Quality of random data should be higher.
* CHANGE: Assassinate skill is shown in battle report dialog.
* CHANGE: Battle report dialog shows allied battles (offensive battles are not shown currently).
* BUGFIX: Repeated use of Venom Blades skill would reset cooldown from Assassinate skill.
* BUGFIX: Fixed Venom Blades cooldown and related issues.
* BUGFIX: Fixed pathfinding to find the way around Sites if army cannot enter.
* BUGFIX: Fixed showing of movement cost for carts and catapults.
* BUGFIX: Fixed showing of movement cost for rider and his mount.
* BUGFIX: Zombies should have Builder skill.
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20 May 2015
0.8.46.964
New original art added: player banners and dwarven citatels. Some balance changes.
Show changelog
2015-05-21 Baruk
* VERSION: 0.8.46.964
* CHANGE: Changed faction banners with new original art.
* CHANGE: Added Dwarven citadels - new original art.
* BALANCE: Riders on mounts now don't have move point penalty if staying over water area.
* BALANCE: Reduced number of given troops in the beginning of 'no quick start' games (from 10 to 6).
* BALANCE: Spider Queen is a 'hero' unit now. Hence, she can enter ruins, receive quests and raise morale of her troops.
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10 May 2015
0.8.45.963
Balance changes for multiplayer and especially for No Quick Start feature.
Show changelog
2015-05-10 Baruk
* VERSION: 0.8.45.963
* BALANCE: No quick start changes for factions of Dwarves and Men: +500 gold, + 10 units, + 1 Food cart, + 1 Catapult
* BALANCE: Bandit upkeep diminished to 1 gold per turn.
* BALANCE: First hero for humans cannot be Ranger Hero.
* BALANCE: Friend To Enemy map changed: Dwarven capital moved, castles of Men have more population,
added temple into domain of Men, top left Dwarven castle lost a level of fortification.
* BUGFIX: Halfling skill set is fixed: removed cavalry general, added poison blades.
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1 May 2015
0.8.45.962
Big release! 4 new units added. Important changes in game mechanics. Squires join noble knights. Necromancers summon skeletons. Orc slave master forces slaves to work harder...
See the changelog for details. Note that this release is not save game compatible!
Show changelog
2015-05-01 Baruk
* VERSION: 0.8.45.962
* CHANGE: Added Skeleton Swordsman and Skeleton Archer units.
* CHANGE: Added Orc Slave Master unit. Appears in orc villages once in a while.
* CHANGE: Necromancers of evil players will produce skeletons while being stationed in castle.
* CHANGE: Slave Master boosts slave acquisition in enslaved castles.
* CHANGE: Slave Master increases build/repair/demolish rate of slaves. Slaves may die due to hard work.
* CHANGE: Slave Master makes slaves in mines work harder. Mines bring more income, but slaves die more often. But who cares, right?
* CHANGE: Made autosave disabled by default in hotseat mode.
* CHANGE: Showing village owner(castle) in popup info.
* CHANGE: Added Squire unit. If village wealth is high, squires are conscripted instead of liegemen.
* BUGFIX: Fixed army movement being interrupted by right mouse click. Army should be selecatable after that action.
* BALANCE: Knights do not offer their service to evil human players.
* BALANCE: Necromencer's cost is decreased to 0 gold.
* BALANCE: Fixed disposition of ports and mage towers on Reunion map. Capitals are repositioned.
* BALANCE: If Griffon Nest is situated near the castle, all dwarven units of that castle are produced with Griffon Rider skill.
* BALANCE: Number of liegemen that come to Knight is dependent on number of villages around knight's castle.
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10 Apr 2015
0.8.44.961
In this release we have fixed some of the annoying bugs and improved battle report functionality. Indirect fire report will be more informative. User will also receive a report if attacked by opponent's offensive spells.
Show changelog
2015-04-10 Baruk
* VERSION: 0.8.44.961
* CHANGE: Added new image for dark place of power.
* CHANGE: Implemented spell and skill use reports. Indirect fire / catapult fire reports are improved.
* CHANGE: When unit is equipped with new armour or shield, player gets a refund for old equipment (upgrading now costs less!)
* BUGFIX: Militia should not appear in captured village unless master city is captured.
* BUGFIX: Liegemen should not join army being on a ship.
* BUGFIX: Fixed shadow on wind mill image.
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20 Mar 2015
0.8.43.960
In this release we switched to new compiler (MSVC 2013). Added new graphics for razed map objects. Changed behavior of some map objects to be razable (gold mine, wind/water mills and sea port). There are also some bug fixes and interesting balance changes. This release is not save game compatible with previous releases.
Show changelog
2015-03-20 Baruk
* VERSION: 0.8.43.960
* BUGFIX: Fixed crash on exit.
* CHANGE: Added new images for razed map objects.
* CHANGED: Gold mine, wind/water mill, sea port and mage tower are now razable objects.
* CHANGE: Do not show player banner over razed structure.
* CHANGE: Player can rebuild/repair razed/gamaged enemy objects as long as they are not occupied by enemy army.
* BALANCE: Army spends 1 move point while being transported by ship.
2015-03-14 Baruk
* VERSION: 0.8.42.959
* CHANGE: Moved to MSVC 2013 compiler.
* BALANCE: Arachnids run faster in battle.
* BALANCE: Necromancer will not offer service to good human player.
* BUGFIX: Fixed invalid horizontal movement speed in battle.
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27 Feb 2015
0.8.41.958
Quick bug fix release to address game breaking crash issue (for the Dark Side). Also some minor balance changes.
Show changelog
2015-02-27 Baruk
* VERSION: 0.8.41.958
* BUGFIX: Crash on dark knight resurrection.
* BALANCE: Lich has Undead Master skill.
* BALANCE: Dwarven Guard can swim.
* BALANCE: Some halflings can poison the blades.
* BALANCE: Slightly more bandits can poison the blades.
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25 Feb 2015
0.8.41.957
Improved stability, fixed couple of crashes. Balance changes related to games without quick start.
Show changelog
2015-02-25 Baruk
* VERSION: 0.8.41.957
* BUGFIX: Fixed crash when user mouse input interfered into AI movement.
* BUGFIX: Fixed crash when some of visual events were destroyed.
* BUGFIX: Trolls and Orc Commanders should not come to evil human player. They are available for dark side exclusively.
* CHANGE: Added bonus for rich human players: for every 400 gold 1 additional unit is added to a mercenary party for hire.
* BALANCE: Neutral orc villages from now on have greater garrisons led by troll.
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20 Feb 2015
0.8.41.956
This release features balance changes regarding player alignment.
Show changelog
2015-02-20 Baruk
* VERSION: 0.8.41.956
* CHANGE: Dark Ambassador is not attacked by priest in battle, since he has magic immunity.
* CHANGE: Priest can heal allies in battle.
* CHANGE: Units with opposite alignements (good vs evil) cannot be combined in one army.
* CHANGE: Units will start to desert if player's alignment changes to opposite.
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3 Feb 2015
0.8.41.955
Quick bug fix release. Fixing issue introduced with implementation of Ironman mode.
Show changelog
2015-02-03 Baruk
* VERSION: 0.8.41.955
* BUGFIX: Fixed freeze on game exit.
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2 Feb 2015
0.8.41.954
Major feature in this release is Ironman Mode. Game is automatically saved when this mode is on. We encourage fair play. A lot of balance changes, see changelog for details.
Show changelog
2015-02-02 Baruk
* VERSION: 0.8.41.954
* CHANGE: Ironman Mode supported - progress is constantly saved during the game.
* BUGFIX: Fixed intercept warning not to appear when intercept is not going to happen.
* BUGFIX: Ambush army will not intercept.
* BALANCE: Spider web is now invisible and discoverable.
* BALANCE: Temple avenger event is removed. If temple is destroyed no knight will appear.
* BALANCE: Abatis is slightly easier to build on plains, and harder to destroy.
* BALANCE: Zombie unit receives +2 moves.
* BALANCE: Crows will appear on battle fields a little bit more often.
* BALANCE: Bandits do not work with players with good alignment.
* BALANCE: Bandit Lairs do not diminish in count throughout the game.
* BALANCE: Longship cost diminished to 150 gold.
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18 Jan 2015
0.8.40.953
AAR engine improvements and fixes. Code optimization.
Show changelog
2015-01-19 Baruk
* VERSION: 0.8.40.953
* CHANGE: Code optimization.
* CHANGE: Switch to boost 1.57
* CHANGE: It is possible to send screenshot to server while in dialog.
* CHANGE: It is possible to send screenthot from battle.
* CHANGE: Holding shift while making screenshot will mark it as 'hidden' on server.
* BUGFIX: Don't do a screenshot of Action Report Dialog.
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10 Jan 2015
0.8.40.952
This release comes with a lot of bug fixes and interesting balance changes. But more importantly, this release features initial implementation of our AAR engine. Players now have an option to send map screenshots and comment them on Battle Server where other players can read these after action reports.
Show changelog
2015-01-10 Baruk
* VERSION: 0.8.40.952
* CHANGE: Added Archer Commander skill. Indirect fire accuracy is improved when units with such skill is nearby.
* CHANGE: Added option to send a map screenshot to Battle Server (using F1 key) for After Action Report.
* BUGFIX: Fixed inflict poison ability - poison was not inflicted on legs.
* BUGFIX: Disease can be inflicted if strike is penetrative.
* BUGFIX: Priest targeting function fixed to attack nearest undead enemy units.
* BUGFIX: Banish Undead spell should not affect Dark Ambassador.
* BUGFIX: Fixed Militia unit image in battle.
* BUGFIX: Army embarked on transport should not have old move path.
* BUGFIX: Fixed invalid representation of number of produced units in city when population is zero.
* BUGFIX: Army image updated on map after same units are disbanded in army.
* BALANCE: Chance to inflict a disease on enemy is increased for wolves and zombies. (Disease carrier skill implemented)
* BALANCE: Ghost unit is made invisible and now has Ambusher skill.
* BALANCE: White Hands attack energy cost increased.
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17 Dec 2014
0.8.40.951
Many usability improvements. Better network save file management. Mouse input handler reworked to fix problem with unintentional clicks. New multiplayer map. Balance changes.
Show changelog
2014-12-17 Baruk
* VERSION: 0.8.40.951
* BUGFIX: Fixed mouse handling. No more repeated clicks will happen unintentionally.
* BUGFIX: StoneHenge can be built in hills.
* CHANGE: Showing version of network saved game fetched from server if save is not compatible with client.
* CHANGE: Hero receives addition hit points as part of quest reward.
* CHANGE: Human Mage unit added (draft version!)
* CHANGE: Necromancers or Mages may join in Mage Tower according to player's alignment.
* CHANGE: New multiplayer 2 vs 2 map added: The Realms.
* BALANCE: StoneHenge increases chances to train Dwarven Guard or Dwarven Champion (+20%)
* BALANCE: Halflings for good player have a cost, but cost is reduced.
* BALANCE: Enabled indirect fire for Sling.
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9 Dec 2014
0.8.39.950
Bug fix release. Annoying load game crash is fixed. Installer is reworked - new versions will be installed into new directories, so that multiple versions of the game could co-exist together.
Show changelog
2014-12-09 Baruk
* VERSION: 0.8.39.950
* BUGFIX: Crash when loading network game fixed. (reported by Sadxoo)
2014-11-29 Baruk
* VERSION: 0.8.39.949
* CHANGE: Installer reworked to create installations per game version.
* BUGFIX: Sending game version with the save game to correctly start network game.
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25 Nov 2014
0.8.39.948
Lots of gameplay changes in this release. Hill terrain cost reduced from 6/6 to 5/5. It should greatly benefit players that command armies of Men. Castles, villages and other structures can be transferred to allies along with the army occupying the structure. Siege Master unit can help produce 2 catapults or supply carts at once. Many bug fixes and balance improvements.
Show changelog
2014-11-24 Baruk
* VERSION: 0.8.39.948
* BUGFIX: Fixed cart/catapult icons and status in City Manager Dialog.
* BALANCE: Dwarven Bastion map fixed - removed distant places of dark force.
* BALANCE: Increased Spider Queen hitpoints (+20)
* BALANCE: Added some randomness to Parasite skill (number of spawned Spider Siblings varies slightly)
* BALANCE: Dwarven heroes have a 50% chance of receiving Siege Master skill.
* CHANGE: Cities with Siege Master in garrison may produce 2 catapults or supply carts at once.
* CHANGE: Unit's invisibility should be seen in effects infomation tab.
2014-11-20 Baruk
* VERSION: 0.8.38.947
* BUGFIX: Fixed indirect fire accuracy calculation for not shielded targets.
* BALANCE: Blood Demon receives a heavy helmet for head protection.
2014-11-19 Baruk
* VERSION: 0.8.38.946
* BALANCE: Hill movement cost reduced from 6/6 to 5/5.
2014-11-10 Baruk
* VERSION: 0.8.38.945
* CHANGE: Added description to Red Flower and White Mushroom map objects.
* CHANGE: Map structure can be transfered to ally with army standing on it.
* BUGFIX: Fixed enslaved status on some map objects.
* BUGFIX: Fixed Evolve step when computer opponents are in play. Evolve step must happen only once per turn, when neutrals are moving.
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10 Sep 2014
0.8.37.944
New unit added to Dwarven faction - Royal Griffon. Food carts and catapults can be transported on a ship. A lot of bug fixes and balancing improvements.
Show changelog
2014-09-08 Baruk
* VERSION: 0.8.37.944
* CHANGE: New unit added - Royal Griffon.
* CHANGE: Carts and catapults can be transported by ship.
* CHANGE: Added 'd' shortcut for standby army order.
* BUGFIX: Location of hidden object should be seen by the banner or construction sign.
* BUGFIX: Removed archery fire option from siege armies and carts.
* BUGFIX: Fixed crash when bombarding village is razed due to catapult fire.
* BUGFIX: Fixed disappearing army when loading onto transport failed.
* BALANCE: Bless effect protects from poison.
* BALANCE: Reputation bonus for building a Temple increased.
* BALANCE: Made unit to take a single slot on a ship.
* BALANCE: Removed old feature that wolves cannot enter towers or castles.
* BALANCE: Halfling huts have limited supply of food, which is restored with time.
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15 Aug 2014
0.8.36.943
In this release we add more diversity and tactical options for players. Trolls now can be used as siege weapons, they can hurl boulders like catapults. Halflings now favour players with good reputation, joining them for free. And the last but not the least, food can now be purchased from halfling merchants.
Show changelog
2014-08-15 Baruk
* VERSION: 0.8.36.943
* CHANGE: Trolls can hurl boulders just like catapults.
* CHANGE: Halflings can sell food carts.
* CHANGE: Players with good reputation can enlist halflings for free.
* BUGFIX: Fixed and improved functionality of halflings not joining evil players.
* BUGFIX: Transported army should not be selected using 'next army' button.
* BUGFIX: Warning message when trying to attack with catapult.
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6 Aug 2014
0.8.36.942
Very important release. The face of warfare will change! Catapults are completely reworked to allow bombardment of not only castles, but armies and other enemy structures as well! Moreover, catapults no longer need to closely approach the enemy - they attack from a distance (using 'Indirect fire' command from army menu).
Show changelog
2014-08-06 Baruk
* VERSION: 0.8.36.942
* CHANGE: Added forgot password link to battle server login dialog.
* CHANGE: Check version request adds profile name and current version strings.
* CHANGE: Catapult bombardment is pictured in battle reports.
* CHANGE: Catapults now fire at range of two cells with 'Indirect fire' command from army menu.
* CHANGE: Catapults are allowed to fire not only at castles but all enemy objects and armies!
* CHANGE: Unit with Siege Master skill improves catapult bombardment (damage and accuracy).
* CHANGE: Inner army can be damaged by catapult.
* CHANGE: Terrain provides cover from catapult fire or makes units more vulnerable.
* CHANGE: Added hints to village and hut info tabs.
* BUGFIX: Danger feeling skill will not trigger alerts if bandit lair is alliance with player.
* BUGFIX: Only standard armies can build abatis.
* BALANCE: Halflings won't join if player has bad reputation ( <= -50).
* BALANCE: Betrayal.map - version 2.0 (added more ruins and ports)
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28 Jul 2014
0.8.36.941
Improvements regarding repairing damaged structures and sea battles. Cosmetic improvements in city dialog.
Show changelog
2014-07-27 Baruk
* VERSION: 0.8.36.941
* CHANGE: Sea transports can attack other armies and structures on water.
* CHANGE: It is possible not only to rebuild razed structure, but to repair damaged one.
* CHANGE: Replaced old graphics in city dialog with original art.
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24 Jul 2014
0.8.36.940
Internal fixes and improvements. Battle server communication is optimized. Fixed battle logic that was sometimes positioning archers in front of larger friendly forces that contain melee units.
Show changelog
2014-07-25 Baruk
* VERSION: 0.8.36.940
* BUGFIX: Show error message box in case of new map is missing on clinet in new game flow
* BUGFIX: Fixed battle position of 2nd defending army considering melee and ranged units.
* CHANGE: Battle server host is configurable in config.ini
* CHANGE: Re-factored transport layer. Http session to server is established only once.
* CHANGE: All transport layer requests contain dev version flag.
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18 Jul 2014
0.8.36.939
Added new 1 vs 1 map.
Show changelog
2014-07-18 Baruk
* VERSION: 0.8.36.939
* CHANGE: New game dialog - don't show team icon if player is None
* CHANGE: New 1vs1 map added - Betrayal
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23 Apr 2014
0.8.36.938
Fixed crashes reported by users. New images for roads and bridges added.
Show changelog
2014-04-23 Baruk
* VERSION: 0.8.36.938
* BUGFIX: Crash in city manager dialog (reported by Don GB)
* BUGFIX: Crash when dwarven elder comes to 2nd tier castle (reported by Lord Hanlon)
2014-04-21 Baruk
* VERSION: 0.8.36.937
* CHANGE: Added new art for roads and bridges.
* CHANGE: Game list request sends client version.
* BUGFIX: Game version check fixes.
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13 Apr 2014
0.8.36.936
Most important: map objects and armies use our new original art! Indirect fire feature improvements.
Show changelog
2014-04-13 Baruk
* VERSION: 0.8.36.936
* CHANGE: Replaced most of map object images with original art.
2014-04-09 Baruk
* VERSION: 0.8.36.935
* CHANGE: Replaced army images with original art.
2014-04-08 Baruk
* VERSION: 0.8.35.934
* CHANGE: Indirect fire improvements: inflicted damage is written, player under attack receives attack report.
* CHANGE: Transports, siege engines and supply carts can not be attacked by indirect fire.
* CHANGE: SSL login command improvements.
* CHANGE: Added serialization logic for future features: poisoning of castle wells, bribery and catapulting dead bodies.
* CHANGE: Rebels appear without armour, but with ultra patriot skill.
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26 Mar 2014
0.8.34.933
Profile page improvements. Player's win rating is reported to Battle Server as the network game progresses.
Show changelog
2014-03-26 Baruk
* VERSION: 0.8.34.933
* CHANGE: Profile name is composed by the same rules as on the web.
* CHANGE: Added scores parameter to save game end turn request.
* CHANGE: Added 'Check' button to profile page to check name availability on Battle Server.
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23 Mar 2014
0.8.34.932
Profile creation fixed to allow the same characters as in web registration form.
Show changelog
2014-03-23 Baruk
* VERSION: 0.8.34.932
* BUGFIX: Name in profile supports alphanumeric characters and underscore.
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22 Mar 2014
0.8.34.931
Network token can be stored in local user profile - no need to enter password on each login. Bug fixes in network play and other minor improvements.
Show changelog
2014-03-23 Baruk
* VERSION: 0.8.34.931
* BUGFIX: Dwarven Elder now has soldier skill (and considered noble).
* BUGFIX: Positioning of tooltips fixed to be within screen area.
* CHANGE: 'Guest' profile is not permitted on Battle Server and in Campaign mode.
* CHANGE: It is possible to keep account token in player's profile.
* CHANGE: Link to web registration form added to profile page.
2014-03-02 Baruk
* BUGFIX: Team victory is fixed for server games.
* BUGFIX: Temple avengers join to correct side.
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27 Feb 2014
0.8.34.930
Bug fixes in server game functionality and after re-factoring.
Show changelog
2014-02-27 Baruk
* VERSION: 0.8.34.930
* CHANGE: Crash report saves screen buffer in jpg format and without stretching.
* BUGFIX: Fixed crash after server game loading.
2014-02-25 Baruk
* VERSION: 0.8.34.929
* BUGFIX: Bandit Lair was not destroyed in case of capture.
* BUGFIX: Game Lost command sent to server. Player can't continue with other player's turn.
* BUGFIX: UI Manager re-factoring and fixes.
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17 Feb 2014
0.8.34.928
Maps have been updated with terrain tile variations. Army stack operations are simplified with the use of right mouse click.
Show changelog
2014-02-17 Baruk
* VERSION: 0.8.34.928
* CHANGE: Maps have been updated with terrain tile variations.
* CHANGE: Gamelist request includes signature.
2014-02-16 Baruk
* CHANGE: (Select unit & deselect stack) or (deselect unit & select stack) with right mouse click
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14 Feb 2014
0.8.34.927
Network multiplayer fixes and improvements. Resign option added. Balance on multiplayer maps improved.
Show changelog
2014-02-14 Baruk
* VERSION: 0.8.34.927
* BUGFIX: Minor fix in text input control.
* BUGFIX: UI manger fixes.
* BUGFIX: Issue when Dark Ambassador dies when the Dark Castle is captured by small beast.
* BUGFIX: OnCapture functionality is changed to fix consistency issues. Now, for example
wolves could not capture and destroy temples or dogs and hawks could not capture and destroy dark portals.
In short, it means that Beasts of Normal/Small sizes are unable to capture anything.
2014-02-13 Baruk
* CHANGE: Resign option added to Menu (network game).
* CHANGE: Progress dialog added in several places where users wait for some action to complete (network communication).
* CHANGE: UI Manager re-factoring.
* BUGFIX: Player network token remains after game is saved to server. No need to login once again.
* BALANCE: More ruins and money resources added to Dwarven Bastion map.
* BALANCE: Wealth of cities of Men is increased on Friend To Enemy map.
2014-02-07 Baruk
* VERSION: 0.8.34.926
* BUGFIX: Improved network error handling.
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6 Feb 2014
0.8.34.925
Bug fix release to get rid of crash on network game start.
Show changelog
2014-02-06 Baruk
* VERSION: 0.8.34.925
* BUGFIX: Crash on network game start.
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6 Feb 2014
0.8.34.924
This release supports network multiplayer. Registration on our Battle Server is required to have access to this new feature.
Show changelog
2014-02-06 Baruk
* VERSION: 0.8.34.924
* BUGFIX: Fixed incorrect turn counter.
* CHANGE: Network game flow improvements.
* CHANGE: Network error handling improvements.
2014-01-05 Baruk
* CHANGE: Removed legacy terrain tiles. Code clean up.
* CHANGE: Added support for terrain tile variations.
2013-12-26 Baruk
* VERSION: 0.8.33.923
* CHANGE: Initial implementation of network play. Start/save/load games created on battle server.
* CHANGE: Code clean up. WSL module separated as library. Re-factoring of network code.
* BUGFIX: Fixed serialization code (not initialized var).
2013-11-05 Baruk
* VERSION: 0.8.32.922
* CHANGE: Autosave is currently disabled for Network games.
* CHANGE: Code clean up. Re-factoring in dialog engine and network code.
2013-10-28 Baruk
* CHANGE: Content validation added to prevent easy cheating. Login request updated.
2013-10-13 Baruk
* CHANGE: Added upload save file to server functionality.
* CHANGE: Re-factored crash report upload.
2013-10-09 Baruk
* BUGFIX: Rebel Leader skill fixed to diminish population.
* BALANCE: Ghost move points increased (from 16 to 20)
2013-10-04 Baruk
* CHANGE: Max number of ships hired per turn in Sea Port is limited.
* CHANGE: Implemented login to battle server.
* BUGFIX: Fixes in dialogs alpha drawing.
2013-10-01 Baruk
* CHANGE: Added Team Victory setting and Global Quests settings.
* CHANGE: Added 'Network' button in main menu [in progress].
2013-09-30 Baruk
* VERSION: 0.8.31.921
* CHANGE: Adding global quests feature [in progress].
* CHANGE: Minor improvements in woods tile set.
2013-09-26 Baruk
* BUGFIX: Max number of slaves bought at once in Sea Port is limited, player money check is performed.
* CHANGE: Sea Port displays information about prices and number of slaves when clicked.
2013-09-25 Baruk
* VERSION: 0.8.30.920
* CHANGE: Rotten Flesh effect is negated by Dark Domain effect.
2013-09-22 Baruk
* CHANGE: Watchdog Master and Hawk Master skills may level up now (max level 3).
2013-09-21 Baruk
* BUGFIX: Knight-errant has a soldier skill.
* CHANGE: Sea Ports created in mapeditor are bound to nearest city of Men if possible.
* CHANGE: Added orc slave unit.
* CHANGE: Sea Ports sell mixture of different slaves (men, dwarves, orcs).
2013-09-14 Baruk
* BALANCE: Village initial wealth is increase from 0.5 to 1.0
* BALANCE: Dark Mages now spend 2 move points to cast plague spell.
* CHANGE: Castles and towers extend the range of Indirect Fire by 1 square.
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12 Sep 2013
0.8.30.919
Fixed bugs introduced in previous release. Added original terrain images!
Show changelog
2013-09-12 Baruk
* VERSION: 0.8.30.919
* CHANGE: Cosmetic improvements in terrain tilesets.
2013-09-07 Baruk
* VERSION: 0.8.30.918
* CHANGE: Using new original terrain tilesets!
* BUGFIX: Crash on game start if all player are set to AI
2013-09-01 Baruk
* BALANCE: Wealthy cities can maintain garrison of heavy guardsmen.
* BUGFIX: On specific occasion map info was not read, which resulted invalid new game.
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1 Sep 2013
0.8.30.917
A lot of cosmetic bug fixes. Some nasty old bugs are fixed. New Game Dialog is significantly reworked to support selecting a TEAM in New Game Wizard and changing HUMAN player to AI.
Show changelog
2013-09-01 Baruk
* VERSION: 0.8.30.917
* BUGFIX: Army join info cosmetic fixes.
* BUGFIX: Cosmetic font fixes in battle debug printing.
2013-08-29 Baruk
* VERSION: 0.8.30.916
* CHANGE: New Game Dialog improved to have better tool tips.
* CHANGE: New Game Dialog has better visual indication of enabled/disabled players.
* CHANGE: Added splash image to loading screen.
* BUGFIX: Unit Join dialog cosmetic fixes.
2013-08-23 Baruk
* CHANGE: Added tool tips in New Game Dialog.
2013-08-21 Baruk
* BUGFIX: Fixed team name tool tip not being reset properly.
* BUGFIX: There should be more than one team to proceed with new game setup.
* BUGFIX: Fixed cancellation of version check request.
* CHANGE: Cosmetic font changes.
2013-08-20 Baruk
* VERSION: 0.8.30.915
* BUGFIX: Fixed map info reading when author info was missing.
2013-08-19 Baruk
* CHANGE: Alliances are made according to team set up.
* BUGFIX: Fixed army disappearing if last way point was clicked right before the movement end.
* BUGFIX: Fixed corrupted slave image in City Manager Dialog.
2013-08-16 Baruk
* CHANGE: Added support to select a TEAM in New Game Wizard.
2013-07-25 Baruk
* CHANGE: Transfering armies and structures of disabled player to neutral player.
2013-07-24 Baruk
* VERSION: 0.8.30.914
* CHANGE: Added support to change HUMAN player to AI in New Game Wizard.
* CHANGE: Code optimizations for static map objects search routines.
2013-07-16 Baruk
* CHANGE: Changed look of New Game Dialog.
* CHANGE: Code clean up.
* CHANGE: Support for player options slots [in progress].
2013-07-08 Baruk
* CHANGE: SmartDialog max image size is configured in resolution config.
* BUGFIX: Fixed cosmetic look of normal sized SmartDialog in campaign.
* BUGFIX: Cosmetic alpha blending fixes.
2013-07-05 Baruk
* CHANGE: AI manages taskforce assignment.
* CHANGE: AI influence map format is implemented.
* CHANGE: AI taskforce movement is implemented.
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15 May 2013
0.8.29.913
All battle units images were replaced with original art. Fixes in pathfinding and other, mostly, cosmetic fixes.
Show changelog
2013-05-14 Baruk
* VERSION: 0.8.29.913
* CHANGE: Tutorial images replaced
* CHANGE: SmartDialog improved to automatically scale images bigger than predefined size
* BUGFIX: Fixed sacrifice dialog image not showing after refactoring
2013-05-07 Baruk
* VERSION: 0.8.29.912
* CHANGE: Replaced old battle unit art with new images.
* CHANGE: Removed redundant data from save file.
2013-05-02 Baruk
* VERSION: 0.7.28.911
* CHANGE: New battle unit art is used in army stack.
* CHANGE: New battle unit art is used in battle.
2013-03-16 Baruk
* CHANGE: Heuristic is set to zero for A* algorithm.
* CHANGE: Replaced some of the campaign images and images in city dialog.
* BUGFIX: Map info fixes.
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13 Mar 2013
0.7.28.910
Indirect fire [beta] feature has been implemented! Annoying campaign bug (crash on zombie ambush) reported by many users has been fixed. Other minor bug fixes and improvements.
Show changelog
2013-03-14 Baruk
* VERSION: 0.7.28.910
* BUGFIX: Some units were not considered in army auto-formatting
* CHANGE: Skill usage is more user friendly. Select skill to use not by the name but by the action.
* CHANGE: Added sprite for catapult bombardment.
* CHANGE: Added sprite for indirect fire by archers.
* CHANGE: Indirect fire is implemented [beta]
* BUGFIX: Control characters are not valid input in text controls.
* BUGFIX: Fixed crash in battle when attacking ambushing army has no units selected
(bug reported by Lord guigs and other users).
* BUGFIX: Text Input proc crash fixes and improvements
-
12 Jan 2013
0.7.27.909
This is mostly a bug fix release. We did a lot of playtesting of 'ships' beta feature and fixed several serious issues. Ships are playable now!
Show changelog
2013-01-06 Baruk
* VERSION: 0.7.27.909
* BUGFIX: Swimming units restore move points correctly while being transported on ships.
* BUGFIX: Embarking on ship requires moves and energy (2/2).
2012-12-27 Baruk
* VERSION: 0.7.27.908
* CHANGE: Transport army can be attacked. Crew will fight only if there's no transported army.
If transported army is destroyed in battle crew will surrender.
* BUGFIX: Nomad cavalry sprite was used instead of regular light cavalry.
* BUGFIX: Fixed transport army reuse (new armies were created as ships).
* BUGFIX: Fixed empty ruins.
* BUGFIX: Transported armies are loaded correctly.
-
9 Dec 2012
0.7.27.907
Most important changes from this release are:
* New game mechanics added: close combat initiative. Units with longer melee weapons will have a chance to strike first.
* Usability improvement: targeted army stack is shown to ease army management
Show changelog
2012-12-07 Baruk
* VERSION: 0.7.27.907
* CHANGE: Longer weapons receive first strike advantage in battle rounds.
* CHANGE: Implemented showing small picture of army stack when joining armies.
* CHANGE: Wargame AI learned how to produce units and balance army composition.
* BUGFIX: Sometimes objects were built on top of other objects.
* BUGFIX: Not showing join info hints for neutral player and aliies.
2012-12-02 Baruk
* VERSION: 0.7.27.906
* CHANGE: Wargame maps received UUIDs (to be distinguished on Battle Server).
* CHANGE: Score can be submitted only in campaign (not in tutorial missions anymore).
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14 Nov 2012
0.7.27.905
This is mostly a bug fix release, but it does also include some balance changes and other minor improvements.
Show changelog
2012-11-14 Baruk
* VERSION: 0.7.27.905
* BUGFIX: Fixed crash on campaign exit.
* BUGFIX: Ambushes must not be visible on computer turn.
* BUGFIX: Fixed on move away event. Sometimes ambush sprite remained, while ambush itself
turned invisible.
* CHANGE: Game screenshot is made on crash and added to crash report.
* CHANGE: Using own images for campaign difficulty settings.
* BALANCE: Watchdog gains watchman skill (level 3).
* BALANCE: CorpseEater skill heals more hit points.
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10 Nov 2012
0.7.27.904
This release includes many bug fixes, stability improvements and also adds some interesting game features.
Show changelog
2012-11-10 Baruk
* VERSION: 0.7.27.904
* BUGFIX: Fixed deadlock in submit score dialog.
2012-11-09 Baruk
* VERSION: 0.7.27.903
* BUGFIX: Fixed rare crash after version update on application start.
2012-11-07 Baruk
* VERSION: 0.7.27.902
* BUGFIX: Fixed typo in submit score request.
* BUGFIX: Fixed crash in army stack info, while mouse was moved and scrolled.
* BUGFIX: Abatis is revealed right away for owning player.
* BUGFIX: Building is correctly destroyed by dark magic.
* BUGFIX: Uninstall script fixed to delete crash reports and crash dumps.
* BUGFIX: Fixed mounting on a flier, when flier is joined to the army.
* BUGFIX: When Dark Knight is resurrected all his spells are ready.
* BUGFIX: Disembark can be performed everywhere if allowed by movement rules.
* BALANCE: Poison blade skill costs less. Venom Blade effects last longer.
* BALANCE: Spiders have ambusher skill.
* CHANGE: Logger files merged into one.
* CHANGE: Logger made thread-safe.
* CHANGE: Buy/sell slaves in Sea Port.
* CHANGE: Warn player that new version on server is not save game compatible.
* CHANGE: Using our own bandit image in bandit dialogs.
* CHANGE: Rebel Leader skill added. Ability allows inspiring rebellion in enslaved
centers of population (castles, villages and etc).
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27 Oct 2012
0.7.26.901
This release supports the shift of battleserver to our new web platform hosted on Google App Engine as well as adds a number of useful fixes.
Show changelog
2012-10-26 Baruk
* VERSION: 0.7.26.901
* CHANGE: Fixed GetLatestVersion command to work with new battle server.
* CHANGE: Fixed SubmitScore command to work with new battle server.
* CHANGE: Added ready spells in spellcaster's info panel.
* BUGFIX: Fixed libcurl response handling.
2012-10-24 Baruk
* VERSION: 0.7.26.900
* BUGFIX: Fixed crash report sender, not to fail after lzma library was already initialized.
* BUGFIX: Made crash sender message box system modal for it to appear on top of wargame's window.
2012-10-24 Baruk
* VERSION: 0.7.26.899
* CHANGE: Added ornamented borders around player avatars on player profile screen.
* CHANGE: BugTrap is replaced by our own exception handler.
* BUGFIX: Fixed option to save replay after battle.
* BUGFIX: Upkeep info specifies what type of upkeep unit has (gold or mana)
* BUGFIX: Fixed invalid unit info tabs.
2012-09-24 Baruk
* VERSION: 0.7.26.898
* CHANGE: Heavy units have golden armour bar in stack view.
2012-09-24 Baruk
* VERSION: 0.7.26.897
* BUGFIX: Fixed crash when ambush created from army template was approached.
* BUGFIX: Save file path is cleared when new game is started.
* BUGFIX: Halflings can be negotiated and slaves can be raised only by intelligent beings.
* BUGFIX: Fixed that dismount command was reset after first battle.
* CHANGE: Showing hints (number of units) for joining armies.
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16 Oct 2012
0.7.26.896
Added original art for player avatars. Implemented user video options menu. Implemented automatic checks for updates at application start.
Show changelog
2012-09-11 Baruk
* VERSION: 0.7.26.896
* CHANGE: Replaced profile avatarts with new images.
* CHANGE: Implemented user configurable Video Options.
* CHANGE: Message to player that new game version is available. Automatic check at application start.
* CHANGE: Optimized units description size. Added some missing units. Centering of images in unit view.
* CHANGE: Upgrade to Boost 1.51
* CHANGE: Bug Trap gathers user's config.ini and options.xml to help in debugging.
* BUGFIX: Fixed version check not to throw exception, when there's no network available.
* BUGFIX: Fixed select cell dialog not being semi-transparent.
2012-08-13 Baruk
* VERSION: 0.7.26.895
* BUGFIX: Fixed crash in intercept on neutral turn (bug reported by NB Sarah).
* CHANGE: Added option to start games without quick start (only one capital city).
2012-07-29 Baruk
* VERSION: 0.7.26.894
* BUGFIX: Unit info fixed for 1024*768 resolution.
* BUGFIX: Sometimes empty unit info was shown.
2012-07-25 Baruk
* VERSION: 0.7.26.893
* BUGFIX: Logger fixes
* CHANGE: Cosmetic improvements to unit info panel.
* CHANGE: New FMOD version used.
2012-07-18 Baruk
* VERSION: 0.7.26.892
* BUGFIX: Fixes in transcluent drawing of images with alpha channel.
* CHANGE: Game sound fixes.
* CHANGE: Unit info view improved.
2012-07-15 Baruk
* VERSION: 0.7.26.891
* CHANGE: Wargame Project's main theme revisited to sound more like background music.
* CHANGE: Added GUI and Battle sounds.
* CHANGE: Added Credits.txt to distribution
2012-07-13 Baruk
* VERSION: 0.7.26.890
* CHANGE: Original art added for Unit Descriptions!
* CHANGE: New unit info view implemented.
2012-06-07 Baruk
* VERSION: 0.7.26.889
* CHANGE: Added Storm Trooper skill (experience meter). Given to units involved in castle assaults.
To receive the skill unit must climb the ladder and be pushed off.
Each skill level gives 5% to resist push off.
* CHANGE: Transported units spend moves while being transported.
* CHANGE: Only one port can be built in city. Port increases growth of city wealth.
* BUGFIX: Fixed handling of army dying from hunger inside transport.
* BALANCE: Mushroom poison effects (berserk and stone skin) duration increased.
2012-06-07 Baruk
* VERSION: 0.7.25.888
* CHANGE: Specific marker for battle report (different from objective).
* BUGFIX: Fixed disembark from sea tranport into battle.
* BUGFIX: Fixes in battle field creation.
* BUGFIX: Fixed army deployment into battle.
2012-05-27 Baruk
* VERSION: 0.7.25.887
* BUGFIX: Fixed crash when saving battle replay.
* BUGFIX: Fixed pathfinder issue: moving with a jump through postion (0, 0).
* BUGFIX: Fixed serialization of food in unit template.
2012-05-25 Baruk
* VERSION: 0.7.25.886
* BUGFIX: Fixed serialization in portal and army.
* CHANGE: Deployment on enemy is marked in red in Disembark dialog.
* CHANGE: Save files are now compressed.
2012-05-16 Baruk
* VERSION: 0.7.24.885
* CHANGE: Implemented option to hire ship in port for 200 gold.
* CHANGE: Implemented disbanding of tranports (transported army is also disbanded).
* BALANCE: Sea port is guarded by militia.
* BALANCE: Brigde is harder to rebuild.
2012-05-16 Baruk
* VERSION: 0.7.24.884
* CHANGE: Initial version of ships implemented. Ports that produce ships can be built in city.
Armies can be transported on ships. Added embark/disembark commands to army context menu.
* CHANGE: Level up is implemented for Summon Liegemen skill
* CHANGE: New hero may come with ally if player's reputation is high enough.
2012-04-25 Baruk
* VERSION: 0.7.24.883
* BUGFIX: Fixed neutral non military objects (such as bridges, graveyards) being associated with 'enemy' cursor.
* CHANGE: Defiled graveyard is marked by dark magic sprite.
2012-04-14 Baruk
* VERSION: 0.7.24.882
* CHANGE: Added libeay32.dll to distribution
2012-04-03 Baruk
* VERSION: 0.7.24.881
* BALANCE: Only melee dwarves are builders (skirmishers does not count anymore).
* BALANCE: Four builder requirement to initiate abatis construction is removed (a single builder is enough).
* CHANGE: Abatis is now considered as non capturable object (neutral).
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16 Oct 2012
0.7.23.880
Latest development build. Includes many bug fixes, improvements and balancing. Features password protected games, quest for Dark Side, new Dwarven unit and city production dialog tooltips.