Please note that the current state does not represent the final quality of the game. We will be happy to hear from you if you have tried it out! Any bug reports and feature requests are welcome and appreciated. If you haven't done so, please take a look at the Guide page in the Game menu.
2013-09-12 Baruk * VERSION: 0.8.30.919 * CHANGE: Cosmetic improvements in terrain tilesets. 2013-09-07 Baruk * VERSION: 0.8.30.918 * CHANGE: Using new original terrain tilesets! * BUGFIX: Crash on game start if all player are set to AI 2013-09-01 Baruk * BALANCE: Wealthy cities can maintain garrison of heavy guardsmen. * BUGFIX: On specific occasion map info was not read, which resulted invalid new game.
1 Sep 2013 0.8.30.917A lot of cosmetic bug fixes. Some nasty old bugs are fixed. New Game Dialog is significantly reworked to support selecting a TEAM in New Game Wizard and changing HUMAN player to AI.
2013-09-01 Baruk * VERSION: 0.8.30.917 * BUGFIX: Army join info cosmetic fixes. * BUGFIX: Cosmetic font fixes in battle debug printing. 2013-08-29 Baruk * VERSION: 0.8.30.916 * CHANGE: New Game Dialog improved to have better tool tips. * CHANGE: New Game Dialog has better visual indication of enabled/disabled players. * CHANGE: Added splash image to loading screen. * BUGFIX: Unit Join dialog cosmetic fixes. 2013-08-23 Baruk * CHANGE: Added tool tips in New Game Dialog. 2013-08-21 Baruk * BUGFIX: Fixed team name tool tip not being reset properly. * BUGFIX: There should be more than one team to proceed with new game setup. * BUGFIX: Fixed cancellation of version check request. * CHANGE: Cosmetic font changes. 2013-08-20 Baruk * VERSION: 0.8.30.915 * BUGFIX: Fixed map info reading when author info was missing. 2013-08-19 Baruk * CHANGE: Alliances are made according to team set up. * BUGFIX: Fixed army disappearing if last way point was clicked right before the movement end. * BUGFIX: Fixed corrupted slave image in City Manager Dialog. 2013-08-16 Baruk * CHANGE: Added support to select a TEAM in New Game Wizard. 2013-07-25 Baruk * CHANGE: Transfering armies and structures of disabled player to neutral player. 2013-07-24 Baruk * VERSION: 0.8.30.914 * CHANGE: Added support to change HUMAN player to AI in New Game Wizard. * CHANGE: Code optimizations for static map objects search routines. 2013-07-16 Baruk * CHANGE: Changed look of New Game Dialog. * CHANGE: Code clean up. * CHANGE: Support for player options slots [in progress]. 2013-07-08 Baruk * CHANGE: SmartDialog max image size is configured in resolution config. * BUGFIX: Fixed cosmetic look of normal sized SmartDialog in campaign. * BUGFIX: Cosmetic alpha blending fixes. 2013-07-05 Baruk * CHANGE: AI manages taskforce assignment. * CHANGE: AI influence map format is implemented. * CHANGE: AI taskforce movement is implemented.
15 May 2013 0.8.29.913All battle units images were replaced with original art. Fixes in pathfinding and other, mostly, cosmetic fixes.
2013-05-14 Baruk * VERSION: 0.8.29.913 * CHANGE: Tutorial images replaced * CHANGE: SmartDialog improved to automatically scale images bigger than predefined size * BUGFIX: Fixed sacrifice dialog image not showing after refactoring 2013-05-07 Baruk * VERSION: 0.8.29.912 * CHANGE: Replaced old battle unit art with new images. * CHANGE: Removed redundant data from save file. 2013-05-02 Baruk * VERSION: 0.7.28.911 * CHANGE: New battle unit art is used in army stack. * CHANGE: New battle unit art is used in battle. 2013-03-16 Baruk * CHANGE: Heuristic is set to zero for A* algorithm. * CHANGE: Replaced some of the campaign images and images in city dialog. * BUGFIX: Map info fixes.
13 Mar 2013 0.7.28.910Indirect fire [beta] feature has been implemented! Annoying campaign bug (crash on zombie ambush) reported by many users has been fixed. Other minor bug fixes and improvements.
2013-03-14 Baruk * VERSION: 0.7.28.910 * BUGFIX: Some units were not considered in army auto-formatting * CHANGE: Skill usage is more user friendly. Select skill to use not by the name but by the action. * CHANGE: Added sprite for catapult bombardment. * CHANGE: Added sprite for indirect fire by archers. * CHANGE: Indirect fire is implemented [beta] * BUGFIX: Control characters are not valid input in text controls. * BUGFIX: Fixed crash in battle when attacking ambushing army has no units selected (bug reported by Lord guigs and other users). * BUGFIX: Text Input proc crash fixes and improvements
12 Jan 2013 0.7.27.909This is mostly a bug fix release. We did a lot of playtesting of 'ships' beta feature and fixed several serious issues. Ships are playable now!
2013-01-06 Baruk * VERSION: 0.7.27.909 * BUGFIX: Swimming units restore move points correctly while being transported on ships. * BUGFIX: Embarking on ship requires moves and energy (2/2). 2012-12-27 Baruk * VERSION: 0.7.27.908 * CHANGE: Transport army can be attacked. Crew will fight only if there's no transported army. If transported army is destroyed in battle crew will surrender. * BUGFIX: Nomad cavalry sprite was used instead of regular light cavalry. * BUGFIX: Fixed transport army reuse (new armies were created as ships). * BUGFIX: Fixed empty ruins. * BUGFIX: Transported armies are loaded correctly.
9 Dec 2012 0.7.27.907Most important changes from this release are: * New game mechanics added: close combat initiative. Units with longer melee weapons will have a chance to strike first. * Usability improvement: targeted army stack is shown to ease army management
2012-12-07 Baruk * VERSION: 0.7.27.907 * CHANGE: Longer weapons receive first strike advantage in battle rounds. * CHANGE: Implemented showing small picture of army stack when joining armies. * CHANGE: Wargame AI learned how to produce units and balance army composition. * BUGFIX: Sometimes objects were built on top of other objects. * BUGFIX: Not showing join info hints for neutral player and aliies. 2012-12-02 Baruk * VERSION: 0.7.27.906 * CHANGE: Wargame maps received UUIDs (to be distinguished on Battle Server). * CHANGE: Score can be submitted only in campaign (not in tutorial missions anymore).
14 Nov 2012 0.7.27.905This is mostly a bug fix release, but it does also include some balance changes and other minor improvements.
2012-11-14 Baruk * VERSION: 0.7.27.905 * BUGFIX: Fixed crash on campaign exit. * BUGFIX: Ambushes must not be visible on computer turn. * BUGFIX: Fixed on move away event. Sometimes ambush sprite remained, while ambush itself turned invisible. * CHANGE: Game screenshot is made on crash and added to crash report. * CHANGE: Using own images for campaign difficulty settings. * BALANCE: Watchdog gains watchman skill (level 3). * BALANCE: CorpseEater skill heals more hit points.
10 Nov 2012 0.7.27.904This release includes many bug fixes, stability improvements and also adds some interesting game features.
2012-11-10 Baruk * VERSION: 0.7.27.904 * BUGFIX: Fixed deadlock in submit score dialog. 2012-11-09 Baruk * VERSION: 0.7.27.903 * BUGFIX: Fixed rare crash after version update on application start. 2012-11-07 Baruk * VERSION: 0.7.27.902 * BUGFIX: Fixed typo in submit score request. * BUGFIX: Fixed crash in army stack info, while mouse was moved and scrolled. * BUGFIX: Abatis is revealed right away for owning player. * BUGFIX: Building is correctly destroyed by dark magic. * BUGFIX: Uninstall script fixed to delete crash reports and crash dumps. * BUGFIX: Fixed mounting on a flier, when flier is joined to the army. * BUGFIX: When Dark Knight is resurrected all his spells are ready. * BUGFIX: Disembark can be performed everywhere if allowed by movement rules. * BALANCE: Poison blade skill costs less. Venom Blade effects last longer. * BALANCE: Spiders have ambusher skill. * CHANGE: Logger files merged into one. * CHANGE: Logger made thread-safe. * CHANGE: Buy/sell slaves in Sea Port. * CHANGE: Warn player that new version on server is not save game compatible. * CHANGE: Using our own bandit image in bandit dialogs. * CHANGE: Rebel Leader skill added. Ability allows inspiring rebellion in enslaved centers of population (castles, villages and etc).
27 Oct 2012 0.7.26.901This release supports the shift of battleserver to our new web platform hosted on Google App Engine as well as adds a number of useful fixes.
2012-10-26 Baruk * VERSION: 0.7.26.901 * CHANGE: Fixed GetLatestVersion command to work with new battle server. * CHANGE: Fixed SubmitScore command to work with new battle server. * CHANGE: Added ready spells in spellcaster's info panel. * BUGFIX: Fixed libcurl response handling. 2012-10-24 Baruk * VERSION: 0.7.26.900 * BUGFIX: Fixed crash report sender, not to fail after lzma library was already initialized. * BUGFIX: Made crash sender message box system modal for it to appear on top of wargame's window. 2012-10-24 Baruk * VERSION: 0.7.26.899 * CHANGE: Added ornamented borders around player avatars on player profile screen. * CHANGE: BugTrap is replaced by our own exception handler. * BUGFIX: Fixed option to save replay after battle. * BUGFIX: Upkeep info specifies what type of upkeep unit has (gold or mana) * BUGFIX: Fixed invalid unit info tabs. 2012-09-24 Baruk * VERSION: 0.7.26.898 * CHANGE: Heavy units have golden armour bar in stack view. 2012-09-24 Baruk * VERSION: 0.7.26.897 * BUGFIX: Fixed crash when ambush created from army template was approached. * BUGFIX: Save file path is cleared when new game is started. * BUGFIX: Halflings can be negotiated and slaves can be raised only by intelligent beings. * BUGFIX: Fixed that dismount command was reset after first battle. * CHANGE: Showing hints (number of units) for joining armies.
16 Oct 2012 0.7.26.896Added original art for player avatars. Implemented user video options menu. Implemented automatic checks for updates at application start.
2012-09-11 Baruk * VERSION: 0.7.26.896 * CHANGE: Replaced profile avatarts with new images. * CHANGE: Implemented user configurable Video Options. * CHANGE: Message to player that new game version is available. Automatic check at application start. * CHANGE: Optimized units description size. Added some missing units. Centering of images in unit view. * CHANGE: Upgrade to Boost 1.51 * CHANGE: Bug Trap gathers user's config.ini and options.xml to help in debugging. * BUGFIX: Fixed version check not to throw exception, when there's no network available. * BUGFIX: Fixed select cell dialog not being semi-transparent. 2012-08-13 Baruk * VERSION: 0.7.26.895 * BUGFIX: Fixed crash in intercept on neutral turn (bug reported by NB Sarah). * CHANGE: Added option to start games without quick start (only one capital city). 2012-07-29 Baruk * VERSION: 0.7.26.894 * BUGFIX: Unit info fixed for 1024*768 resolution. * BUGFIX: Sometimes empty unit info was shown. 2012-07-25 Baruk * VERSION: 0.7.26.893 * BUGFIX: Logger fixes * CHANGE: Cosmetic improvements to unit info panel. * CHANGE: New FMOD version used. 2012-07-18 Baruk * VERSION: 0.7.26.892 * BUGFIX: Fixes in transcluent drawing of images with alpha channel. * CHANGE: Game sound fixes. * CHANGE: Unit info view improved. 2012-07-15 Baruk * VERSION: 0.7.26.891 * CHANGE: Wargame Project's main theme revisited to sound more like background music. * CHANGE: Added GUI and Battle sounds. * CHANGE: Added Credits.txt to distribution 2012-07-13 Baruk * VERSION: 0.7.26.890 * CHANGE: Original art added for Unit Descriptions! * CHANGE: New unit info view implemented. 2012-06-07 Baruk * VERSION: 0.7.26.889 * CHANGE: Added Storm Trooper skill (experience meter). Given to units involved in castle assaults. To receive the skill unit must climb the ladder and be pushed off. Each skill level gives 5% to resist push off. * CHANGE: Transported units spend moves while being transported. * CHANGE: Only one port can be built in city. Port increases growth of city wealth. * BUGFIX: Fixed handling of army dying from hunger inside transport. * BALANCE: Mushroom poison effects (berserk and stone skin) duration increased. 2012-06-07 Baruk * VERSION: 0.7.25.888 * CHANGE: Specific marker for battle report (different from objective). * BUGFIX: Fixed disembark from sea tranport into battle. * BUGFIX: Fixes in battle field creation. * BUGFIX: Fixed army deployment into battle. 2012-05-27 Baruk * VERSION: 0.7.25.887 * BUGFIX: Fixed crash when saving battle replay. * BUGFIX: Fixed pathfinder issue: moving with a jump through postion (0, 0). * BUGFIX: Fixed serialization of food in unit template. 2012-05-25 Baruk * VERSION: 0.7.25.886 * BUGFIX: Fixed serialization in portal and army. * CHANGE: Deployment on enemy is marked in red in Disembark dialog. * CHANGE: Save files are now compressed. 2012-05-16 Baruk * VERSION: 0.7.24.885 * CHANGE: Implemented option to hire ship in port for 200 gold. * CHANGE: Implemented disbanding of tranports (transported army is also disbanded). * BALANCE: Sea port is guarded by militia. * BALANCE: Brigde is harder to rebuild. 2012-05-16 Baruk * VERSION: 0.7.24.884 * CHANGE: Initial version of ships implemented. Ports that produce ships can be built in city. Armies can be transported on ships. Added embark/disembark commands to army context menu. * CHANGE: Level up is implemented for Summon Liegemen skill * CHANGE: New hero may come with ally if player's reputation is high enough. 2012-04-25 Baruk * VERSION: 0.7.24.883 * BUGFIX: Fixed neutral non military objects (such as bridges, graveyards) being associated with 'enemy' cursor. * CHANGE: Defiled graveyard is marked by dark magic sprite. 2012-04-14 Baruk * VERSION: 0.7.24.882 * CHANGE: Added libeay32.dll to distribution 2012-04-03 Baruk * VERSION: 0.7.24.881 * BALANCE: Only melee dwarves are builders (skirmishers does not count anymore). * BALANCE: Four builder requirement to initiate abatis construction is removed (a single builder is enough). * CHANGE: Abatis is now considered as non capturable object (neutral).
16 Oct 2012 0.7.23.880Latest development build. Includes many bug fixes, improvements and balancing. Features password protected games, quest for Dark Side, new Dwarven unit and city production dialog tooltips.