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New version released - 0.7.27.905
Latest development Changelog
14 May 2013 new version 0.8.29.913 by Baruk
7 May 2013 new version 0.8.29.912 by Baruk
2 May 2013 new version 0.7.28.911 by Baruk
16 Mar 2013 change(s) and bugfix(es) by Baruk
14 Mar 2013 new version 0.7.28.910 by Baruk
6 Jan 2013 new version 0.7.27.909 by Baruk
27 Dec 2012 new version 0.7.27.908 by Baruk
7 Dec 2012 new version 0.7.27.907 by Baruk
2 Dec 2012 new version 0.7.27.906 by Baruk
14 Nov 2012 new version 0.7.27.905 by Baruk
15 May 2013 New version released - 0.8.29.913
13 Mar 2013 New version released - 0.7.28.910
12 Jan 2013 New version released - 0.7.27.909
9 Dec 2012 New version released - 0.7.27.907
14 Nov 2012 New version released - 0.7.27.905
10 Nov 2012 New version released - 0.7.27.904
27 Oct 2012 New version released - 0.7.26.901
23 Oct 2012 Welcome to the new site version
This is just a beginning of WargameProject! Click below to get the latest news and updates from us!
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The GameWargameProject is a Turn Based Strategy with its own fantasy universe. At the moment it can be played Single player (Campaign) or Hot Seat/PBeM, but we are also working on network multiplayer. There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.