This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest news: New version released - 0.7.26.901
This release supports the relocation of our battle server to new hosting provider (Google App Engine). At the moment game uses it only to check for the latest version and submit campaign score, but we have already started work on a proper Network Multiplayer which will include storing save files on the server and email notifications to players, so stay tuned! As usually there are a number of useful fixes and UI improvements, most notable are new improved player profile pictures, enjoy!
27 Oct 2012
Other News (check Forum News too)
4 Sep 2015 New version released 0.8.49.970
27 Aug 2015 New version released 0.8.49.969
23 Aug 2015 New version released 0.8.48.968
11 Aug 2015 New version released 0.8.48.967
3 Jul 2015 New version released 0.8.48.966
4 Jun 2015 New version released 0.8.47.965
28 May 2015 Road map article has been added
20 May 2015 New version released 0.8.46.964
10 May 2015 New version released 0.8.45.963
6 May 2015 New strategy article has been added
4 Sep 2015 new version 0.8.49.970 by Baruk
26 Aug 2015 new version 0.8.49.969 by Baruk
24 Aug 2015 new version 0.8.48.968 by Baruk
11 Aug 2015 new version 0.8.48.967 by Baruk
2 Jul 2015 new version 0.8.48.966 by Baruk
4 Jun 2015 new version 0.8.47.965 by Baruk
21 May 2015 new version 0.8.46.964 by Baruk
10 May 2015 new version 0.8.45.963 by Baruk
1 May 2015 new version 0.8.45.962 by Baruk
10 Apr 2015 new version 0.8.44.961 by Baruk
The GameWargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.