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  • Men
  • Dwarves
  • Orcs
  • Undead
  • Hobbits!
This is just a beginning of WargameProject! Click below to get the latest news from us!
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Active Players
Active Games
Tournament
Latest game journal (AAR) screenshots (click to enlarge)
Latest news: New forum and beta battle server
We are one step closer to our next big milestone - network multiplayer support!
But first welcome to our new forum section of the site (see link in the menu to the left)! Its a a fully functional forum supporting private messages, polls, picture albums and more.  You can use it as a guest or create an account here in the Battle Server section (which is hard to miss :) ). When you login to Battle Server, you will also be logged in into the forum, same with logout.
Battle Server account also gives you access to the network multiplayer section. It is still experimental and we are beta testing the new version of the client (soon to be released). There you can create new games, invite other players and track the game progress.
Stay tuned! We will post more news and insights about the game progress soon.
3 Feb 2014
The Game
WargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
Design Postulates
  • We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
  • We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
  • We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
  • We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project status
The code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.