This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest news: New version released - 0.7.27.904
This release includes many bug fixes, stability improvements and also adds interesting game features such as slave markets in sea ports and brand new 'Rebel Leader' skill, which allows some units to inspire rebellion in enslaved centers of population. Save files from previous builds are not compatible, but upgrade to this version is highly recommended to all users. Have a good time playing Wargame Project!
10 Nov 2012
Other News (check Forum News too)
20 May 2015 New version released 0.8.46.964
10 May 2015 New version released 0.8.45.963
6 May 2015 New strategy article has been added
1 May 2015 New version released 0.8.45.962
20 Apr 2015 New strategy article has been added
10 Apr 2015 New version released 0.8.44.961
20 Mar 2015 New version released 0.8.43.960
27 Feb 2015 New version released 0.8.41.958
25 Feb 2015 New version released 0.8.41.957
20 Feb 2015 New version released 0.8.41.956
21 May 2015 new version 0.8.46.964 by Baruk
10 May 2015 new version 0.8.45.963 by Baruk
1 May 2015 new version 0.8.45.962 by Baruk
10 Apr 2015 new version 0.8.44.961 by Baruk
20 Mar 2015 new version 0.8.43.960 by Baruk
14 Mar 2015 new version 0.8.42.959 by Baruk
27 Feb 2015 new version 0.8.41.958 by Baruk
25 Feb 2015 new version 0.8.41.957 by Baruk
20 Feb 2015 new version 0.8.41.956 by Baruk
3 Feb 2015 new version 0.8.41.955 by Baruk
The GameWargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.