This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest news: New version released - 0.7.27.904
This release includes many bug fixes, stability improvements and also adds interesting game features such as slave markets in sea ports and brand new 'Rebel Leader' skill, which allows some units to inspire rebellion in enslaved centers of population. Save files from previous builds are not compatible, but upgrade to this version is highly recommended to all users. Have a good time playing Wargame Project!
10 Nov 2012
Other News (check Forum News too)
25 Aug 2016 New version released 0.8.56.987
20 Aug 2016 New version released 0.8.56.986
14 Aug 2016 New version released 0.8.56.985
14 Aug 2016 New version released 0.8.56.984
7 Aug 2016 2v2 Tournament
3 Aug 2016 New version released 0.8.54.982
30 Jan 2016 New version released 0.8.54.981
24 Dec 2015 New version released 0.8.53.980
22 Dec 2015 New version released 0.8.53.979
18 Dec 2015 New version released 0.8.53.978
25 Aug 2016 new version 0.8.56.987 by Baruk
20 Aug 2016 new version 0.8.56.986 by Baruk
15 Aug 2016 new version 0.8.56.985 by Baruk
14 Aug 2016 new version 0.8.56.984 by Baruk
9 Aug 2016 new version 0.8.55.983 by Baruk
4 Aug 2016 new version 0.8.54.982 by Baruk
30 Jan 2016 new version 0.8.54.981 by Baruk
24 Dec 2015 new version 0.8.53.980 by Baruk
22 Dec 2015 new version 0.8.53.979 by Baruk
18 Dec 2015 new version 0.8.53.978 by Baruk
The GameWargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.