This is just a beginning of WargameProject! Click below to get the latest news from us!
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Latest news: New version released - 0.7.27.904
This release includes many bug fixes, stability improvements and also adds interesting game features such as slave markets in sea ports and brand new 'Rebel Leader' skill, which allows some units to inspire rebellion in enslaved centers of population. Save files from previous builds are not compatible, but upgrade to this version is highly recommended to all users. Have a good time playing Wargame Project!
10 Nov 2012
Other News (check Forum News too)
10 Sep 2014 New version released 0.8.37.944
15 Aug 2014 WargameProject v0.8.36.943
6 Aug 2014 WargameProject v0.8.36.942
25 Jul 2014 WargameProject v0.8.36.940
24 Apr 2014 WargameProject v0.8.36.938
18 Mar 2014 Public games on Battle Server
3 Feb 2014 New forum and beta battle server
12 Sep 2013 New version released - 0.8.30.919
1 Sep 2013 New version released - 0.8.30.917
15 May 2013 New version released - 0.8.29.913
20 Nov 2014 new version 0.8.38.947 by Baruk
19 Nov 2014 new version 0.8.38.946 by Baruk
10 Nov 2014 new version 0.8.38.945 by Baruk
8 Sep 2014 new version 0.8.37.944 by Baruk
15 Aug 2014 new version 0.8.36.943 by Baruk
6 Aug 2014 new version 0.8.36.942 by Baruk
27 Jul 2014 new version 0.8.36.941 by Baruk
25 Jul 2014 new version 0.8.36.940 by Baruk
18 Jul 2014 new version 0.8.36.939 by Baruk
23 Apr 2014 new version 0.8.36.938 by Baruk
The GameWargameProject is a sophisticated turn-based strategy game in a pseudomedieval fantasy world. It can be played Single player (Campaign) or network multiplayer (Battle Server). There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
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You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.