New version released - 0.7.27.904
This release includes many bug fixes, stability improvements and also adds interesting game features such as slave markets in sea ports and brand new 'Rebel Leader' skill, which allows some units to inspire rebellion in enslaved centers of population. Save files from previous builds are not compatible, but upgrade to this version is highly recommended to all users. Have a good time playing Wargame Project!
10 Nov 2012
Latest development Changelog
23 Apr 2014 new version 0.8.36.938 by Baruk
21 Apr 2014 new version 0.8.36.937 by Baruk
13 Apr 2014 new version 0.8.36.936 by Baruk
9 Apr 2014 new version 0.8.36.935 by Baruk
8 Apr 2014 new version 0.8.35.934 by Baruk
26 Mar 2014 new version 0.8.34.933 by Baruk
23 Mar 2014 new version 0.8.34.932 by Baruk
23 Mar 2014 new version 0.8.34.931 by Baruk
2 Mar 2014 bugfix(es) by Baruk
27 Feb 2014 new version 0.8.34.930 by Baruk
Latest News (check Forum News too)
24 Apr 2014 WargameProject v0.8.36.938
18 Mar 2014 Public games on Battle Server
3 Feb 2014 New forum and beta battle server
12 Sep 2013 New version released - 0.8.30.919
1 Sep 2013 New version released - 0.8.30.917
15 May 2013 New version released - 0.8.29.913
13 Mar 2013 New version released - 0.7.28.910
12 Jan 2013 New version released - 0.7.27.909
9 Dec 2012 New version released - 0.7.27.907
14 Nov 2012 New version released - 0.7.27.905
This is just a beginning of WargameProject! Click below to get the latest news and updates from us!
download now ~21Mb
The GameWargameProject is a Turn Based Strategy with its own fantasy universe. At the moment it can be played Single player (Campaign) or Hot Seat/PBeM, but we are also working on network multiplayer. There are 3 playing sides in the game - Men, Dwarves and Dark. Each has unique gameplay feel and mechanics. The key features are rich unit model and sophisticated weapon system.
What it looks like
Click to enlarge...
You can find more screenshots and concept art images in the Gallery section...
- We wanted to create a game that would depict the complexity of real warfare. The game we wanted to play ourselves.
- We wanted to create a game that would allow competition of strategists, not competition of build orders, upgrades or reflexes.
- We wanted to create a world that would evolve beyond boundaries of our imagination, a world that would allow for endless possibilities for strategic mind.
- We wanted to create a system very complex in details, for the sake of realism, not for the sake of complexity of gameplay. We always dreamed of a game where better strategist with less game knowledge could still defeat a game expert, which is a lesser strategist.
Project statusThe code base of the game has more than 100 000 lines of code. Additionally there is a map editor and the web site you are visiting at the moment. All the code has been written by 2 persons. However there are 2 more participants that have provided invaluable help and support all the way through.